Apparently, the native SetVehicleCurrentRpm don’t work, or I’m just stupid and I’m using it wrong.
As you can see in the example below, I’ve used SetVehicleCurrentRpm but it didn’t do anything…
Everything else worked including the print(GetVehicleCurrentRpm(vehicle))
function sucessclick()
local vehicle = GetVehiclePedIsIn(GetPlayerPed(-1), false)
print(GetVehicleCurrentRpm(vehicle))
SetVehicleCurrentRpm(vehicle, 1.0)
Citizen.Wait(20000)
print("wait finish")
end
I also head vMenu was having issues with this recently with its Vehicle Spawn function. Dont know if the native is bugged again or if its a script issue