Hi,
a few months ago I wrote a resource in C# that changed the rpm value of a car by utilizing the setter of the property “vehicle.CurrentRPM”. Everything worked flawlessly.
But now it doesn’t, and I did not change anything on the resource.
The value is being set, but I would guess it gets overwritten in the same frame by GTAs core physics. Other values, like vehicle.HighGear get recognized by GTA. But that would be a value, that is not being set by the game itself every frame - so the value sticks.
Did anything change recently (max. 12 months), so that this and probably other values are not being set anymore?