Hello there,
I was helping a guy with his script (Command Arguments - need Hash of Player given - #19 by alexanderbg01) and I got interested in the native SetPedHasAiBlip
. When I was spawning a ped I also setting it so it will have an ai blip. The ped’s blip was random (sometimes on spawn it was police one and the other time it was hated enemy one). My question is how to set this blip (on ped spawn) so its type is police/enemy one?
Code:
RegisterCommand("test", async (source, args, rawCommand)=>{
let dogModel = 882848737
let player = GetPlayerPed(-1)
let loc = GetEntityCoords(player, true)
let [pX, pY, pZ] = loc
RequestModel(dogModel)
let wait = 0
while(!HasModelLoaded(dogModel)){
wait = wait + 100
await rpme.functions.sleep(10);
if(wait > 10000){
return
}
}
let dogPed = CreatePed(5, dogModel, pX, pY, pZ, 0, true, false)
ClearPedTasks(dogPed)
SetPedAsEnemy(dogPed, true)
TaskCombatPed(dogPed, player)
SetPedHasAiBlip(dogPed, true)
//Some native to determine the blip type
})