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Using canary? Yep
Windows version: Windows 10, Fully up to date
System specifications: i7 7700k, 32 Gigs Ram, GTX 1080 SLI
Operating system: Windows 10
Artifact version: 1074
Resources: ESX Based. 194 resources, can’t be arsed to list them all.
Xeon E3 1270 V3, 4C, 8T CPU. 32 Gigs Ram, 4 TB storage.
Summary: Server crash
Expected behavior: Guess I expected it not to crash?
Actual behavior: Crashed
Steps to reproduce: Run onesync with player slots maxed at 64/64 I guess. nothing special was going on at the time.
Files for repro (if any):
Error screenshot (if any):
.dmp files/report IDs:
3ecd57f0-227b-487a-9b10-805c6dde6d43.dmp (2.0 MB)
Any additional info: We’re running two onesync servers, often with both full. If you have any special sort of error recording / reporting you’d like us to implement, we’d be more than happy to help move the onesync project forward.