Scene Menu 2.0 | Traffic Policer

Possibly add a showcase video that would be great

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If you’d like to make one, please! My video making skills are horrific

Hey DH!

Just checking in again. Any luck on the issue where other players are unable to delete props, set by player x?

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Hi @SAVRP apologies, I haven’t been able to look at this just yet - I’ll be taking a look as soon as I have a day off work, will keep you posted.

Update - I’ve found a bit of time, and have just sent an update to the testing team. Once they get back to me with results, i’ll get it posted

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awesome! thank you!

How is testing going?

If you need any additional testers - im more then happy lol

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what do the nodes do if it’s green or red?

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The node system in Grand Theft Auto V is a way for the game to spawn vehicle ai on the roads (rather than on pavements or in fields) and they’re hard coded into the map. Each road in the map has multiple nodes, which all act as spawn points. In addition to spawn points, these nodes also act as pathing nodes which tell the vehicle ai where they can and can’t go. For example, there’s a node directly in front as that’s a road but there isn’t a node to the right as that’s the pavement and a building. So the vehicle ai will proceed forward.

The node system in the scene menu resource simply exploits this built-in feature and enables players to enable or disable the nodes as they please to easier manage traffic. For example, disabling a node on lane 1 of Great Ocean Highway will cause all approaching traffic to switch to any of the other lanes available as to them, that’s no longer a road.

When the node is green, it’s enabled. When red, it’s disabled.

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Has anyone managed to make this job specific so far? (QB) hoping to make this a Police/Mechanic only resource.

ESX - Would also love to see this feature be job specific

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I’m having an issue with the speed zones that’s only just started happening recently, once a zone has been deleted AI will still stop and be frozen? does anyone know a fix for this?

the props need to be networked should be pretty easy

First up, kudos on an amazing FREE release! Now to my question, do these nodes affect NPC/foot traffic also?

i keep getting this issue? what am i doing wrong?

Hi, thank you! The nodes do not affect foot traffic - HOWEVER, by placing barriers and cones (Or any objects configured in the config), you can indeed stop pedestrian traffic in it’s tracks. Upon reaching the prop, they will start an idle animation such as checking their phone or taking pictures.

I’m not actually sure - Your load order is correct for resources, and make sure you’re not missing any of the default libraries.

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Hey hey!

We’re you able to ever network the props fully? :smiley:

Excellent, thank you :slight_smile:

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Hi there! So far, I’ve fixed the issues you outlined regarding the zones. However, in relation to only the spawner being able to remove props - I haven’t been able to find a fix. I’m unsure whether networking the props will actually work, but it’s worth trying so I’ll give that a go today.

Update Patch v2.0.1

  • Players can now delete each other’s props.
  • The speed zones syncing are now fixed.

Download Here