This is a sanitation/garbage collector job, it works with ND Core, QB Core, ESX, standalone, and has bridge files so you can integrate it with your own framework.
The script is very configurable and has a lot of features. You can add friends to a group and do the job together. Once you start the job you will have an assigned area. You have to collect a specified amount of garbage in the assigned area and, once you’re done you will be assigned a new area. You can return to the recycle center at any time and load off the garbage.
Players can take garbage bags from bins, move different types of dumpsters, and pickup garbage bags from the ground. This script is really optimized and will always receive new features upon suggestions
Features:
Pickup different type of trash bags.
Proper idle, walk, and running animations.
Move bins and dumpsters.
Group system & play with friends.
Non escrowed bridge files to integrate with your framework.
Indeed, you won’t be able to change the translation under the target because I checked today. In “bridge,” I can change the amount, but how? Since I don’t even know how much money you get for the course.
I’m sorry for the lack of support in the last couple months I’ve been very busy and unable to spend as much time on fivem as I used to. I’m going to make sure this is updated asap and fix these issues. Here’s some notes of what I’ll update.
easy configuration for male & female clothing.
configuration for blip size, color, etc.
add translation where I forgot to add.
I intentionally didn’t add blips and put the street name in a notification so players have to know where the street is or look for it on the map as a challenge, but now since a lot of people complained I’ll add an option for zone blip.
currently you can change the pay amount in the bridge by doing amount*value to change the value. I’ll add that to the config instead as a multiplier.
Add an optional job restriction.
Give keys to vehicle, I’m not sure what qb core or esx uses for that there’s nothing in their documentation about it but I’ll look into it.