I’ve rewrote a lot, I’m going to push the update soon
@jeffydrvn @NovaOnline @Leslija
Just pushed the updated it should be available on your keymaser. Here’s what’s been changed.
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qb-core users receive keys, esx users using mono_carkeys receive keys & if not using mono_carkeys then the truck will be unlocked. Functions are available in bridge folder if anyone wants to change and add any other vehicle system.
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optionally you can add a job restriction in config file. Without the player having the job they won’t be able to use this.
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simplified the pay multiplier, it can now be found in config.
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zone blips now appear on map, the color, sprite, and scale is available in config.
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location blips are also in config with color, sprite, and scale options.
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female clothing was added, and now can be changed in config. A command
/getclothing-garbage
was added to copy player clothing data to clipboard. -
added translation to places that didn’t have it.
If there’s anything else I’ve missed please let me know I’ll work on it as soon as I can. I apologize for the wait I’ve been very busy if you contact me I’ll compensate you with something.
Thank you for the new update its working all fine now but you have forgot to add one thing to translate this menu here
Thank you for letting me know, I’ll add it today.
thanks
It’s done now
Hey, just bought the script yesterday and your Discord’s suggestion bot isn’t working for me (fails to respond)- is there any way we can get a manual clock out event I can trigger when using a character switcher? Adding TriggerClientEvent(“ND_Sani:ClockOut”, source) to one of the events of the character switcher would prevent the now-active character from doing the job without clocking back in as an actual garbage collector. Thanks!
I am pleased with the script after all this time; upon checking it, I’m impressed that it’s actually okay.
However, I have found a bug wherein, when working in a group, if one person uploads a container onto a vehicle, another person can also do it at the same time, resulting in two garbage containers being bugged.
I’ll look over that part again and make sure it check correctly, if there’s anything else lmk.
I’ll add a check for that