hi, i suggest to add npc with weapons that give more challenge in the robberys. thansk for your great job. regards from chile
Hi, Iām glad you like the script
Ingenious script. Finally you can generate your raids the way you want and the whole thing is very simple.
Iām happy you like it
Hello! We are looking at this script to basically replace all our heists and robbery scripts - because this looks amazing!
We have the doors script and job script already, and those have been 10/10!
We have a question however - is there an option for npcs for the heists? For example, robbing a 24/7 store might be a 1 stage heist, where you need to rob a npc ped - then bonus if theres a chance for that ped to attack instead of surrender.
Hi, Iām glad you like the script
About your question, there isnāt an option for that, NPC mugging woks in another way.
Technically, you can use trolley in the cashier making it invisible
Ok yea! Thank you for responding!
Would that be a possible update for your script?
Would be awesome to remove loaf_robbery and a couple other of our robbery scripts, to just singly use yours for all robbery needs lol.
We already have a doors script, is it possibly to make it work with this?
The steps related to doors, works only with Doors Creator. All other features work also without it
Hello, I just got an idea for the next creator from jaksam, you can pass it on to him. A Skill_creator where he combines the job ccreator and drugs creator with. and where everyone collects skill points while working to get faster or more out of a field. possibly also with courses where you can expand something like that.
I dreamed about it, it sounds sick and it is
Update 2.0
- Added new step: Paintings
- Added new step: Guards
- Pushed a test fix for ped not spawning in cargo robberies
- Fixed an issue that caused Doors Creator to not be found properly
- Now police jobs names are in
sh_integrations.lua
- Fixed that heists couldnāt be reset properly if the heist was still in stage 1 when the timer was over
- Fixed that hackable panel step couldnāt be deleted
- Now if a player stops the trolley animation, the entire heist wonāt stuck anymore
- Now after robbing a NPC, the weapon will equip back automatically
- In cargo robberies, in case you are too far from the truck while drilling, the cargo robbery wonāt get stuck, so when you are close enough you can rob it again
- Added the possibility to choose the hacking minigame for each hackable panel
- Added Jobs Creator integration about duty status for police
- Added new minigame for hackable panel: datacrack
- Added new minigame for hackable panel: fingerprint
- Added new minigame for hackable panel: memory game
Check the installation tutorial to find the new mini games links (with credits)
Update 2.1
- Fixed an issue that made only 1 heist to work, not spawning all other heists objects
- Fixed issues related to stage change
- Fixed a bug with guards that didnāt setup correctly the difficulty
- Fixed an issue with guards āheadshot will oneshotā feature
- Updated cargo robberies method
Note: Cargo robberies may present some issues, unfortunately Iām not totally sure that these can be fixed, because it seems that itās impossible to make a NPC to spawn and drive very far from players, personally I am the first one who wants cargo robberies to work fine, but this is an issue related to FiveM/GTA 5 mechanics
Will be buying this tonight, with the Guard update!!! Cant wait!!
Any luck/chance for just a ped spawn as well, so it can be used for general store robberies as well? or even for adding in a bank teller at the bank hiests?
bought itā¦ just spent like 4 hours setting up an epic pacific bank heist haha.
I doubt about that
I hope youāll like it
My last message was approved too late
Damn 4 hours
When I created my pacific heist it took 15 minutes, but Iām sure your one is be much better (and you are still learning how to use the script so itās normal that it takes a bit longer the first times)
Update 2.2
- Updated cargo robberies method, it should work better
- Now cargo robberies wonāt overlap, for example if you have them to spawn each 1 minute, they wonāt spawn until the last of them is far from the spawn point
- Test fix for error which was appearing in certain situations on player join, which didnāt allow to do the heists
Note: if there isnāt any player close to the cargo, it wonāt move until someone will be close
oh yea, the first hour was just learning how to use it and getting the steps planned.
the next 3 was just because I wanted to make it SUPER in-depth with a ton of steps haha.
Realized this morning that once I switch to gabzs map, Iām going to need to redo it all xD.
good thing the UI and tool is super easy!
Iām sure your players will like them
Iām glad of it
Could you add an config for a item needed to drill the Armored Truck with as to have a differently named drill? Or a uses item checkbox for it?