Hi everyone!
So, anyone can edit this ship and transform it into fivem supported?
(my graphic card no support 3ds max) and i dont know how works zmodeller
Thanks ^^
Hi everyone!
So, anyone can edit this ship and transform it into fivem supported?
(my graphic card no support 3ds max) and i dont know how works zmodeller
Thanks ^^
You don’t need 3DS Max or Zmodeller. You can use this in your own server using the same method as converting add-on vehicles.
TLDR: open dlc.rpf with a program like 7zip or OpenIV and get the files needed to stream this add-on and load the data files
https://github.com/mecwerks/fiverebornstuff/tree/master/addon-convert this README still applies except the last part you’d obviously start it through your server.cfg
also Simple tutorial on how to add vehicles to your FiveM server [Add-on/Replace]
and https://forum.cfx.re/search?q=add-on%20vehicles%20%23development%3Atutorials
Thanks a lot! ill try it now
And heres the problem
i have these files:
Caraddoncontentunlocks.meta
carcols.meta
carvariation.meta
handling.meta
vehicles.meta
what does your __resource.lua look like? Try using n XML validator on your .meta files
That looks fine to me, like I said just go ahead and check all your .meta
files in a XML Validator, and if any have errors send that line I’ll tell you what’s wrong with it
All cheked but neither wrong
Huh, might be a problem with that specific model? Idk wait for someone else who might know to respond ¯\(ツ)/¯
Looks like the textures are too high resolution. Turn them down. Or someone else with actual knowledge will have to look into it.
Also make sure that file is under 16Mb
So i wish to eliminate some inused textures inside the ytd file, if i delete one of them no problem?
its under 16MB
The file in question in REDJB not REDJA.
take a look at this: [How-to] Split Vehicle YTD Files to Avoid 16Mb Stream Limit (No Texture Compression)
oh in fact, fivem it set to 16mb limit? damn it :S
Damn, not fixed…
I set all textures under 16mb but this error persist
if anyone can fix it…