ive had no issues with latest version other then 1 MAJOR problem … your calling SetRadarAsInteriorThisFrame() too much its overrideing other interiors such as tuners lol, need to add a check for area,
simple fix tho just move
local islandLoaded = false
out of the function to the top and
CreateThread(function()
Citizen.Wait(0)
while true do
if islandLoaded then
SetRadarAsExteriorThisFrame()
SetRadarAsInteriorThisFrame(h4_fake_islandx
, vec(4700.0, -5145.0), 0, 0)
end
Wait(0)
end
end)
1 Like
I’ll fix this later today and release as 4.1
Update Available: CayoImprovements 4.1
ive had no issues with latest version other then 1 MAJOR problem … your calling SetRadarAsInteriorThisFrame() too much its overrideing other interiors such as tuners lol, need to add a check for area,
simple fix tho just move
local islandLoaded = false
out of the function to the top and
CreateThread(function()
Citizen.Wait(0)
while true do
if islandLoaded then
SetRadarAsExteriorThisFrame()
SetRadarAsInteriorThisFrame(h4_fake_islandx, vec(4700.0, -5145.0), 0, 0)
end
Wait(0)
end
en…
Removed cp_switch and cp_bothislands , replaced with cp_config
Updated fxmanifest and fx_version from 'adamant ’ to 'cerulean ’
Enjoy
TayMcKenzieNZ
Update 4.1.1:
(h4_islandx_barrack_props.ymap and h4_islandxtower)
Added a Marquis in front of the mansion compound
Added gold swift deluxe helicopter for mansion helipad
Opened side gate to mansion entrance and deleted collision leftover from gate
Added a submersible2 near the lighthouse
Added a bunch of boats around the runway area
IGC
August 3, 2021, 9:12am
313
Idk you know or not but let me tell you 2 bugs:
If we use this resource and we try to mark gps we dont get the gps line on map
We dont get Interior map when we are inside an interior
1 Like
This should be fixed in 4.1
Update Available: CayoImprovements 4.1
Fixed an issue pointed out by @SkOODaT
Removed cp_switch and cp_bothislands, replaced with cp_config
Updated fxmanifest and fx_version from 'adamant’ to 'cerulean’
Enjoy
TayMcKenzieNZ
I’m having a tiny bit of issue, i don’t have Cayo Perico when i use enforceGameBuild 2372, even though i set in txadmin and in the server.cfg.
any one else have that issue?
@KenanDK
Because you have to request the IPLs.
KenanDK
August 7, 2021, 11:16pm
317
@anon70864786
thanks i will look into to it, the one i found didnt work…
Im having the same problems, did you find a solution?
KenanDK
August 10, 2021, 6:41pm
319
nope, i’ve kinda given up now, since i can’t find any working ipl’s that will work with this and the 2372.
@BussyBlasterUwU @KenanDK
Bruh…
at the top, it literally has
IPL RESOURCE (1.5 KB)
My resource works with 2372, Cayo Perico should work with 2372, you just need the IPLs; that link should make it work.
1 Like
KenanDK
August 10, 2021, 7:00pm
322
must have had a conflict when i tried it last, there were only a grass in the ocean, but now i have the island, but no map, but thanks for pointing it out…
KenanDK
August 10, 2021, 7:03pm
324
been thinking about that, but i’ve got zap-hosting with txadmin so i can’t update artifacts my self it seems
Why tebex ? minimum check out is 0.76 haha
only issue im having is none of the doors you showed opening work same goes for the cage besides that great work
odd, considering they work for me, a friend, and a big server that uses my resource