[Release]WeaponOnBack v0.3.6 (with Tint/Components)

Currently not configurable, but you can modify source code to set attach point to invalid to achieve that (at client/data/attachPointByWeapon.ts).
image

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Iā€™m totally clueless how itā€™s written

oh yea Thanks :heart_eyes:

works with items as weapons with some configuring dependent on your inventory. I canā€™t figure out how to replicate the swap weapon event it recognizes to get it working on hotbars though.

it is strange, it seems to respond to the event SetCurrentPedWeapon(PlayerPedId(), ā€œWEAPON_UNARMEDā€, true) when I enter a safe zone, but not when i trigger it manually off a hotkey

Basically something on src/client/client.ts

Are you tune this script with ESX?
Unfortunately I cannot infer anything from what you said, perhaps post ur code could be helpful.
And it would be nice if you can make a issue/pull request to repo

Itā€™s like chinese to me, I prefer .lua itā€™s simple and easy for eyes.

Only I can see the weapons on my back, nobody else. Is it meant to be like this? Because if so, that would be pointless.

Any video on that? Iā€™m sure it works for weeks ago.

How do I show you a video of someone not seeing it?

Please prove or show how it doesnā€™t work.
In the demo, it works.

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It seems this is ESX Inventory based, and this resource, currently doesnā€™t work well with ESX.
Perhaps someone has successfully configured it to work with ESX, and Iā€™d suggest you infer him/her for help.

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how can i edit it so that only certain weapons can go on the backs?

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Does this work with LUXE components as well?