Currently not configurable, but you can modify source code to set attach point to invalid to achieve that (at client/data/attachPointByWeapon.ts
).
Iām totally clueless how itās written
oh yea Thanks
works with items as weapons with some configuring dependent on your inventory. I canāt figure out how to replicate the swap weapon event it recognizes to get it working on hotbars though.
it is strange, it seems to respond to the event SetCurrentPedWeapon(PlayerPedId(), āWEAPON_UNARMEDā, true) when I enter a safe zone, but not when i trigger it manually off a hotkey
Are you tune this script with ESX?
Unfortunately I cannot infer anything from what you said, perhaps post ur code could be helpful.
And it would be nice if you can make a issue/pull request to repo
Itās like chinese to me, I prefer .lua itās simple and easy for eyes.
Only I can see the weapons on my back, nobody else. Is it meant to be like this? Because if so, that would be pointless.
Any video on that? Iām sure it works for weeks ago.
How do I show you a video of someone not seeing it?
It seems this is ESX Inventory based, and this resource, currently doesnāt work well with ESX.
Perhaps someone has successfully configured it to work with ESX, and Iād suggest you infer him/her for help.
how can i edit it so that only certain weapons can go on the backs?
Does this work with LUXE components as well?