There is a door that opens and is fully configurable thanks to a script included in the package (can be attached to a job/job2/property from esx_property so owner can control bunker door, otherwise anybody can control this door).
After opening you will be able to see the descent into the bunker and a door that opens into a parking lot.
You can modify the texture of the door directly in the texture file “porte_garage.ytd”. Other rooms await you in the bunker.
Update:
To help you adjust the script for opening the bunker, we have separated the script from the mapping. This will allow you to restart the script without having to restart the mapping each time.
In addition, following the feedback of some players, I am pleased to offer you an FBI texture pack. I invite you to re-download the compressed folder to have the latest updated files.
FIB overview (FIB textures is not enabled by default):
the input script is fine but inside I don’t see any sense. each room with a different texture, offices, cells, torture and marijuana rooms … I can’t find the purpose of this map
With a fbi secret interior, militar or mafia style , I think the map would be much better
To help you adjust the script for opening the bunker, we have separated the script from the mapping. This will allow you to restart the script without having to restart the mapping each time.
In addition, following the feedback of some players, I am pleased to offer you an FBI texture pack. I invite you to re-download the compressed folder to have the latest updated files.
Good morning all ! I would like to thank everyone who purchased the bunker (s). In addition, I wanted to indicate that the small recalcitrant problems have been solved.
Is there any chance you could make this for a qbus server and make the textures more continous instead of different textures in each room?? we are looking at creating a gun running kinda sop in the server were in and we love this mlo just seeing if you could change things up a bit and i would definately purchase.