Very useful, do you know how to put the pnjs back ?
yoo back at it after a long time haha
wanted to ask, is it possible to remove just the buildings and not the entire land?
Of course, but it can be done just by modifying base game ymaps and ydrs (for LODs), not by unloading everything like this resource does.
is there any tutorial on how to do that? also if you just remove the building won’t you have collision problems at the place they were?
Sure, this could help you:
And yes, you are correct, you will also have to edit the collisions, since these are not embedded in the building’s model.
ah yes, gta 5 without the gta 5
How Does This Work? Could you please upload it on github
It just unmounts the default GTA5 RPFs that contain the basegame map assets such as props, buildings, LODs, etc; edits the water.xml file in order to cover gaps left by the removed city; sets ped and traffic density to zero.
That’s about it. Why do you need it uploaded to github?
Ah Thanks, I want it on github to see the code because I only want abit of the map removed
This won’t really help you I think, if you give more details on what you’re trying to do maybe I can help
Well Im just trying to understand how this works does it edit the base ymap types or does it removeipls beacause im trying to remove paleto
You would be better off doing this by directly editing ymaps, ydrs and ydds (in the case of LODs)
Noticed unremoved objects vb_additions_toileta
at coords -1393.249, -1326.448, 0.093:
How it can be removed? I tried adding next line into empty.meta, without success
<Item>
<filename>dlc_patchday26NG:/%PLATFORM%/levels/gta5/vb_additions.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
Edit:
Solved by adding empty file vb_additions.ytyp
into stream/
folder. It’s kind of workaround tho, would love to see if it’s possible to just unmount vb_additions.rpf/ityp.