[Release] Lightbar Menu Script: Attatch Lightbars to ANY vehicle w/ Sirens

Broken carcols.

Could you send me that thread by chance?

Which thread? The Released lightbars?

D3’s Siderunners Pack {Free}

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D3’s Whelen Avengers Pack {Free}

You mentioned that you found a thread about how you can make lightbars for this script.

There’s no thread with a tutorial on how to do this. I only mentioned running across this thread and figuring out how to make the lightbars myself.

Oh, ok. My bad. I must have misunderstood what you said.

I’m sorry to be a pain but do you mind sharing how you did it. If not that’s fine, I’m just a bit curious on how it’s done.

I don’t usually teach my findings. Too many people take advantage of it.

If possible. Thank you D3.

Hey its not working for me anyone else having this issue?

just add it there

function moveObj(veh)
  local player = GetPlayerPed(-1)
  local MOVEMENT_CONSTANT = 0.01
  local vehOffset = GetOffsetFromEntityInWorldCoords(newVeh, 0.0, 1.3, 0.0)

  if (IsControlJustReleased(1, 121)) then -- rotate 180 upside down
    yrot = yrot + 180.0
    print("yrot = " .. yrot)
    DetachEntity(newVeh, 0, 0)
    AttachEntityToEntity(newVeh, GetVehiclePedIsIn(player, false), 0, xCoord, yCoord, zCoord, xrot, yrot, zrot, true, true, true, true, 0, true)
   end  
   if (IsControlJustReleased(1, 178)) then -- rotate 180 
    zrot = zrot + 180
    DetachEntity(newVeh, 0, 0)
    AttachEntityToEntity(newVeh, GetVehiclePedIsIn(player, false), 0, xCoord, yCoord, zCoord, xrot, yrot, zrot, true, true, true, true, 0, true)
   end  
  if (IsControlPressed(1, 190)) then -- move forward
    xCoord = xCoord + MOVEMENT_CONSTANT
    DetachEntity(newVeh, 0, 0)
    AttachEntityToEntity(newVeh, GetVehiclePedIsIn(player, false), 0, xCoord, yCoord, zCoord, xrot, yrot, zrot, true, true, true, true, 0, true)
   end       
   if (IsControlPressed(1, 189)) then -- move backwards
    xCoord = xCoord - MOVEMENT_CONSTANT
    DetachEntity(newVeh, 0, 0)
    AttachEntityToEntity(newVeh, GetVehiclePedIsIn(player, false), 0, xCoord, yCoord, zCoord, xrot, yrot, zrot, true, true, true, true, 0, true)
   end        
   if (IsControlPressed(1, 27)) then -- move right
    yCoord = yCoord + MOVEMENT_CONSTANT
    DetachEntity(newVeh, 0, 0)
    AttachEntityToEntity(newVeh, GetVehiclePedIsIn(player, false), 0, xCoord, yCoord, zCoord, xrot, yrot, zrot, true, true, true, true, 0, true)
   end       
   if (IsControlPressed(1, 187)) then -- move left
    yCoord = yCoord - MOVEMENT_CONSTANT
    DetachEntity(newVeh, 0, 0)
    AttachEntityToEntity(newVeh, GetVehiclePedIsIn(player, false), 0, xCoord, yCoord, zCoord, xrot, yrot, zrot, true, true, true, true, 0, true)
   end     
   if (IsControlPressed(1, 208)) then -- move up
    zCoord = zCoord + MOVEMENT_CONSTANT
    DetachEntity(newVeh, 0, 0)
    AttachEntityToEntity(newVeh, GetVehiclePedIsIn(player, false), 0, xCoord, yCoord, zCoord, xrot, yrot, zrot, true, true, true, true, 0, true)
   end      
   if (IsControlPressed(1, 207)) then -- move down
    zCoord = zCoord - MOVEMENT_CONSTANT
    DetachEntity(newVeh, 0, 0)
    AttachEntityToEntity(newVeh, GetVehiclePedIsIn(player, false), 0, xCoord, yCoord, zCoord, xrot, yrot, zrot, true, true, true, true, 0, true)
   end
end

like that

function moveObj(veh)
  local player = GetPlayerPed(-1)
  local MOVEMENT_CONSTANT = 0.01
  local vehOffset = GetOffsetFromEntityInWorldCoords(newVeh, 0.0, 1.3, 0.0)

  if (IsControlJustReleased(1, 121)) then -- rotate 180 upside down
    yrot = yrot + 180.0
    print("yrot = " .. yrot)
    DetachEntity(newVeh, 0, 0)
    AttachEntityToEntity(newVeh, GetVehiclePedIsIn(player, false), 0, xCoord, yCoord, zCoord, xrot, yrot, zrot, true, true, true, true, 0, true)
   end  
   if (IsControlJustReleased(1, 178)) then -- rotate 180 
    zrot = zrot + 180
    DetachEntity(newVeh, 0, 0)
    AttachEntityToEntity(newVeh, GetVehiclePedIsIn(player, false), 0, xCoord, yCoord, zCoord, xrot, yrot, zrot, true, true, true, true, 0, true)
   end  
  if (IsControlPressed(1, 190)) then -- move forward
    xCoord = xCoord + MOVEMENT_CONSTANT
    DetachEntity(newVeh, 0, 0)
    AttachEntityToEntity(newVeh, GetVehiclePedIsIn(player, false), 0, xCoord, yCoord, zCoord, xrot, yrot, zrot, true, true, true, true, 0, true)
   end       
   if (IsControlPressed(1, 189)) then -- move backwards
    xCoord = xCoord - MOVEMENT_CONSTANT
    DetachEntity(newVeh, 0, 0)
    AttachEntityToEntity(newVeh, GetVehiclePedIsIn(player, false), 0, xCoord, yCoord, zCoord, xrot, yrot, zrot, true, true, true, true, 0, true)
   end        
   if (IsControlPressed(1, 27)) then -- move right
    yCoord = yCoord + MOVEMENT_CONSTANT
    DetachEntity(newVeh, 0, 0)
    AttachEntityToEntity(newVeh, GetVehiclePedIsIn(player, false), 0, xCoord, yCoord, zCoord, xrot, yrot, zrot, true, true, true, true, 0, true)
   end       
   if (IsControlPressed(1, 187)) then -- move left
    yCoord = yCoord - MOVEMENT_CONSTANT
    DetachEntity(newVeh, 0, 0)
    AttachEntityToEntity(newVeh, GetVehiclePedIsIn(player, false), 0, xCoord, yCoord, zCoord, xrot, yrot, zrot, true, true, true, true, 0, true)
   end     
   if (IsControlPressed(1, 208)) then -- move up
    zCoord = zCoord + MOVEMENT_CONSTANT
    DetachEntity(newVeh, 0, 0)
    AttachEntityToEntity(newVeh, GetVehiclePedIsIn(player, false), 0, xCoord, yCoord, zCoord, xrot, yrot, zrot, true, true, true, true, 0, true)
   end      
   if (IsControlPressed(1, 207)) then -- move down
    zCoord = zCoord - MOVEMENT_CONSTANT
    DetachEntity(newVeh, 0, 0)
    AttachEntityToEntity(newVeh, GetVehiclePedIsIn(player, false), 0, xCoord, yCoord, zCoord, xrot, yrot, zrot, true, true, true, true, 0, true)
   end
    if (IsControlJustReleased(1, 209)) then -- rotate 90
    zrot = zrot + 90
    DetachEntity(newVeh, 0, 0)
    AttachEntityToEntity(newVeh, GetVehiclePedIsIn(player, false), 0, xCoord, yCoord, zCoord, xrot, yrot, zrot, true, true, true, true, 0, true)
   end  
end
1 Like

Script doesnt work anymore can someone send me a fixed version?

is there a way this can be made to work in singleplayer for lspdfr?

1 Like

just search for tnj-lightbar

Same problem here but i were by the Misson row Pd

so im having a few issues, one i cant get the lightbars to move up, down for forward and 2 the red lightbar shines blue and i cant figure out how to fix either issue

meow cat!

Doesn’t work

hello, how do you change they highed if I use Page up the menu options change and not the highed

Where do you find this

wie kann man das machen das man das MenuPool über all öffen kann