Ok but thank you very much for this list. Maybe there I find what I search
I’m sure I’ve already tested those; I’ve also tried syncing the
TaskAimGunScripted(Ped, GetHashKey('SCRIPTED_GUN_TASK_PLANE_WING'), true, true)
across clients, but to no avail.
though, you could try, maybe I did something wrong, or your hands could be the magic
Have been testing this script ,is working perfectly, is there a way to make more natural the prone flip animation?
any idea if this is ever going to get a new update so you can actually use scope when proned?
Hey
Not really, I’ve yet to find any solution for it
How would I go about making it change to the “move_crawl” animation when aiming so that sniper scopes actually work? I tried a couple of things but neither worked, my knowledge with JavaScript is very limited so that might be why.
When will the person standing issue be resolved
Probably never, I can’t find any alternative animation or script for it that is synced across all clients.
Did you find fix
Hey Kasper
not really, I haven’t had the time or the energy to find a solution, but I’m sure within the few upcoming weeks, I will have some time to find a solution or an alternative.
Okay cool love the work and would love to have in my server