I agree. ![]()
I believe you get rid of esx skinchanger only. You’ll still need esx clotheshop for the functional purpose of buying clothing. fivem-appearence is only the visual purpose of it.
So lets say i have Two characters and 1 of them shows all the options under clothes and props, but the other characters somehow doesnt show the options for scarfs and chains under clothes, is there a way to reset that without deleting the character? If i had admin access or assistance
can someone help me with players not being able to switch to female when executing skincreator? it only gives male options.
Heyyy how to modify web/src please bcs when i npm run start its blank help me bro please i want run it on frontend only
if isNew or not skin or skin == 1 then
self.finishedCreation = false
self:SetDefaultSkin(playerData)
while not self.finishedCreation do
Wait(200)
end
skin = exports["fivem-appearance"]:getPedProps()
DoScreenFadeOut(500)
self:AwaitFadeOut()
elseif not isNew then
TriggerEvent("fivem-appearance:save", skin or self.Characters[self.spawned].skin)
end
self:DestoryCamera()
ESX.SpawnPlayer(skin, spawn, function()
self:HideHud(false)
SetPlayerControl(ESX.playerId, true, 0)
self.playerPed = PlayerPedId()
FreezeEntityPosition(self.playerPed, false)
SetEntityCollision(self.playerPed, true, true)
DoScreenFadeIn(750)
self:AwaitFadeIn()
TriggerServerEvent("esx:onPlayerSpawn")
TriggerEvent("esx:onPlayerSpawn")
TriggerEvent("esx:restoreLoadout")
self:Reset()
end)
end
this is the code you have to put it there where you pute yours
hey its bcs i want to edit it (frontend preview “npm run dev”)
Hey, I’m using fivem-appearance on my server. After I changed the first spawn location, I started having an issue where the cursor disappears when creating a character, making it impossible to proceed. Not sure if this is caused by another script conflict or an issue with fivem-appearance itself. Any ideas?