Hey guys! I decided to release my fire script I’ve been working on for quite a while now. Since I know there’s probably no script of this kind, which would work on OneSync Infinity servers, here it is. Please let me know if there are any problems and feel free to create pull requests
(video)
More images
Installation
Drop the folder firescript into your resources folder and start it using the console / add it to the server configuration.
console
refresh followed by start firescript
server.cfg
start firescript
Features
dynamic fire spreading
extinguishing with any in-game water source
built-in dispatch system (works with ESX or QB Core jobs)
configurable fire spawner for pre-defined fires
server-side calculations and synchronization (OneSync Infinity compatible)
At this time, there isn’t an option to create random fires, thus the fires must be created manually by an administrator. But I plan on implementing this functionality later on.
Would it be possible to put the feature in this script which lets you spawn only dark smoke? So the dark smoke from the fires, but without the fires. Or you could configure somehow the size and/or thicness of the dark smoke of the fires. I would really love this functions!
I’ve already asked this in the other FireScript, but never got an awnswer.
Hi, please have a look at your server and client console and see if there are any errors. If not, let me know - we could try to solve through a voice chat.
Hey there! The only thing which uses essential mode (es:addAdminCommand) is the commands, which are currently set to be restricted to specific admin level and above. Feel free to register these commands with a different method.
is there any way we can make this script standalone and not EssentialMode bc i have a server that is working off es_extended and this script wont work on that
Hi, @MadLadClip! Please note that the script was tested on the 3184 FXServer/win32 artifact. Please don’t forget to check the server console, too. Hit me a DM if you need any further help.