Leave me a DM with a more detailed description of your problem and I’ll gladly help you
Looks cool but i got the same problem as a bunch of other people no matter what i try as far as ace permissions i get insufficient permissions everytime. I am using vmenu and the server is updated to latest
I still haven’t been able to reproduce any similar problem. I’ll try to update my artifact and see if that changes anything and will get back to you guys after a more extensive testing. Until then I am afraid I cannot help you. Use /firewl to bypass this issue.
I havent tried clearing server cache yet but i will the current game build is 2060
When i try the firewl nothing happens I try the registerfire command after that but I still get insufficient permissions im not seeing any errors in my F8 console.
Great ! 100 % working, good job !
Love this script works really well. Would it be possible to adjust the /registerfire and /startfire commands to take a vector3 (x,y,z) maybe as last argument so if it’s null you can use the players location still. It would help in scenario scripting. Unless I missed it in the docs ?
I’ll have a look at it over the weekend, thanks for the suggestion and the kind words.
Thank you Sir Appriciate you
Do you know what files you modified or would you be willing to share? I have vrp2 as well and would love to get the dispatch working since the perm system isn’t working without whitelisting.
I use his: GitHub - AceDax/CSGs-vRP2
there after I add in vrp2_functions/client.lua
line 115:
function Functions: onDuty ()
exports [“rp-radio”]: GivePlayerAccessToFrequencies (1, 2, 3, 4)
TriggerServerEvent (‘fireDispatch: registerPlayer’, -1, subscribe) – add it
than
function Functions: offDuty ()
exports [“rp-radio”]: RemovePlayerAccessToFrequencies (1, 2, 3, 4)
TriggerServerEvent (‘fireDispatch: removePlayer’, -1, unsubscribe) – add it
than
after that go to
/vrp/cfg/groups.lua add:
vRP.EXT.Functions.remote._onDuty (user.source) in line 12
vRP.EXT.Functions.remote._offDuty (user.source)
and line 29
vRP.EXT.Functions.remote._onDuty (user.source)
and line 41
vRP.EXT.Functions.remote._offDuty (user.source)
and line 49
Hi I come from the dl but unfortunately no fire spawn I would like to know how you did it
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No Preasure at all, just wondering if you managed to take a look
I released a new version yesterday which contains what you’d requested. Hope the script will serve you well.
I did not see that sorry about that and thank you!
would you like enhancement requests in here or in the issues on Git for future reference?
Should you have any further request it’d be best if you created an issue on GitHub. Thanks
If I create 5 fires how do I know what fire is what?
You’re given the IDs right after you create a fire / add a flame. As of now there’s no way of determining the IDs without knowing them. I will probably add commands which would help with this in the near future.
That would be cool, I can work around it by not letting anyone else start fires so the program generates the fire catalog esentially. Really loving it