Showcase
Features
- Player Operated Shops:
- Players can purchase shops and operate them.
- 28 default shops (pawnshops, 24/7’s and weaponshop) - easily add more/remove in config.
- Configurable price, menu-pos, cash register, delivery point, types etc. for each shop.
- Shop owner can manage employees, manage account or sell the shop.
- Standalone Employee System:
- Shop owners can hire/fire/manage employees.
- All employees have the same job in database, shop owner can adjust job grades - hence the salary.
- No need to add a job in database for each & every shop, the resource handles it all automatically.
- Shelves & Stock System:
- Owner has to setup shelves in his shop through the interaction menu.
- Owner can set shelf type, draw text and pos.
- Everything is nicely synced between all players and owner can add as many shelves as he wants to.
- Owner or hired employees can restock the shelves with items from inventory.
- Owner only can also order stock items to the specific shelf (requires t1ger-deliveries).
- Basket System:
- Players walk around to the different shelves and add items to their basket.
- If player leaves the shop basket is automatically emptied.
- Player can remove specific item from basket or empty the whole basket through the menu.
- After finish adding to basket, player goes up to the cash register and pays for the items.
- Weapons:
- As stated, the resource supports weapon shops as well.
- Configurable to use between weapons as items or weapons using ESX Loadout system.
- Also supports possibility to purchase ammo, either directly into the selected weapon or into inventory as items.
Dependencies
- ESX Legacy
Customizability
- The resource is fully unlocked and not obfuscated.
- It’s almost fully configurable and it’s done through the config.lua file.
- Translation is done through the language.lua file.
Download
Information
Code is accessible | Yes |
Subscription-based | No |
Lines (approximately) | 2200+ |
Requirements | See Dependencies above |
Support | No |