This resource provides you with a way to keep jobs interactive and incentivized with levels and bonuses.
It features nice looking UI that scales depending on the users resolution, so it will look consistent on every resolution.
The progress is stored to the database so it isn’t lost upon relog and is separate for different jobs.
In the config file you can configure the maximum level, the pay bonus multiplier, max progress for a level, whether you want the player to be paid by cash or bank and if you want the leveling to multiply with the previously set max progress for each level or not.
This is a dev resource, but I tried to make it as simple as I possibly could, there are only 2 exports for you to use, which both are triggered on the client side:
exports['luke_joblevel']:DisplayProgress(true/false)
Use true to turn on the UI and false to turn it off
exports['luke_joblevel']:UpdateProgress()
Which increases the progress of a player on a job and pays the player the bonus
When you trigger DisplayProgress() the script is going to see if the player already did the job before in the database, if not it’s going to add it in and if yes it’s going to get the player’s progress.
*For the example video I used esx_windowcleaner job made by @BM-CUSTOMS
Purchase Here (4.99€ - Excluding Tax) I’ve dropped support on this resource and therefore it’s not being sold anymore.
The files aren’t obfuscated or ip locked, you can edit them completely once you purchase the resource.
The resource was tested on ESX V1 Final, I am not going to offer support in converting it to other frameworks or other versions of ESX, just know if you do purchase the resource and want to do this, I will not help you.
Some of my other work:
- Paid:
Dynamic Garbage Collector Job With Leveling
Humane Labs Robbery - Free:
Garages & Impounds
Advanced ATM
If you have any questions or issues please let me know.