[Release] esx_newaccessories

Some Screenshots First



Update

  • Added Anims for the “k” menu and fixed some issues
  • Added comands (/shirt, /pants, /shoes, /restore, /hat, /ears, /mask, /glasses)
    https://streamable.com/v3ak0

FINALLY

This is an add-on for this script https://forum.cfx.re/t/release-esx-np-skinshop-update
(You need to use esx_np_skinshop_v2 to get this working)

Now you can buy, hats, glasses, masks, etc with the same interface of esx_np_skinshop

Download:
https://github.com/GMA950/esx_newaccessories

Credits to @guthierryalmeida and @Hezim for the anims and some fixes

Credits to the original creator of the np_skinshop “VHall1” in github and esx team
(original script https://github.com/VHall1/np_skinshop)

Any errors or problems, please write it down in the comments section below

10 Likes

nice standalone

Really good release :+1:

Great relase !

por dios este script eres perfectamente bueno,

I added this resource to the server and nothing happened, I need help, thanks

On fxmanifest.lua uncomment esx_skin and comment out skincreator

fixed the esx_skin issue, check the last commit in github

Thank you, I really like this

would be cool to move watches from the clothing menu to the accesories menu at cloting stores

If you buy clothes and then you put on the accessory point, when you leave the point you take off your clothes. sorry for my english ^^

1 Like

hi can you made this in identity after you register in ESX

resource.lua is not used anymore…

With some modifications I am very good.

1 Like

remove the menu and just have /shirt /hat commands… looks better

Basically mine comes up with the whole clothes shop, i only want the mask, hats & glasses Like it originally Stated in the post How Do i do that?

1 Like

can you share?

do you have the old or the new version of esx_np_skinshop?

Can u share maybe?

this is a fix for ivensible female feet
change line 81-89 in clint.lua

from this

RegisterNetEvent('esx_newaccessories:shoes')
AddEventHandler('esx_newaccessories:shoes', function()
	TriggerEvent('skinchanger:getSkin', function(skin)
		local clothesSkin = {
			['shoes_1'] = 34, ['shoes_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
	end)
end)

TO

RegisterNetEvent('esx_newaccessories:shoes')
AddEventHandler('esx_newaccessories:shoes', function()
	TriggerEvent('skinchanger:getSkin', function(skin)
		if(skin.sex == 0) then
		local clothesSkin = {
		    ['shoes_1'] = 34, ['shoes_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
		else
		local clothesSkin = {
		    ['shoes_1'] = 35, ['shoes_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
		end
	end)
end)
3 Likes