It may have been already asked in this 400 post forum, if so im sorry. But what is the right half of the ui used for. Is it used for a target inventory maybe? Like another player while searching them or a car trunk or things like that.
Thank you
es_extended/client/main.lua
Change line 480 till 490
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsControlJustReleased(0, Keys[‘F2’]) and GetLastInputMethod(2) and not isDead and not ESX.UI.Menu.IsOpen(‘default’, ‘es_extended’, ‘inventory’) then
ESX.ShowInventory()
end
end
end)
To:
–[[Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsControlJustReleased(0, Keys[‘F2’]) and GetLastInputMethod(2) and not isDead and not ESX.UI.Menu.IsOpen(‘default’, ‘es_extended’, ‘inventory’) then
ESX.ShowInventory()
end
end
end)]]–
ty (20 chaaaaaaaaaaaaaaaaaar)
You have probs changed somthing in the css that doesnt like it
nah mines working fine dude.
and what notification system are you using?
pNotify have customized the css to my liking to make it like no pixels
But i done in 2 secs so not amazing but its fine i like it
Do you know how i disable the second inventory mayybe ?
I’ve looked in the installation but i cannot find it 
Yes its quite simple like i have done it just remove the functions from css and that will remove the design which is all you need to do right now because the 2nd inventory is not a working thing yet 
okey and how do i do that cuz i’m a big noob in css 
If we drop a weapon on ground and pick it up it doesn’t appear in the inventory.
EDIT: Well i try with the PISTOLET it didn’t show in inventory but then I tryed with APPISTOL and it showed it back into the inventory after a few second
same for me, i think this need a update in real time
Good news! Trunk implementation is almost done!
I will test it for some time and release it through monday. Trunk inventory will be standalone addon.
wow so cool
YAAS very awesome
HBD Sir
Vehicle trunk inventory just released! Go check it out!
Happy birthday
:)


