[Release][ESX] Inventory HUD - 2.4 (properties, trunks, players, shops, storages ...)

pNotify is now requirement.

Thanks man!

Thank you for both script and :birthday:

1 Like

for some reason it say’s this is not your vehicle :frowning:

1 Like

Yup, I have same problem

how do i fix this?
i had version 1.1 i think it looked like this?

Copy all files and restart server.

seem to work fine… but im stuck with a BlackMoney of 0 inside the trunk that generate error in the server console… i deleted my trunk_inventory from my sql and imported the sql from the release.

When I open inventory I can not speak by pressing N
Key 249 and in client\main.lua I did not see any disable key regarding 249

can you help?

Every time I delete

Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsControlJustReleased(0, Config.OpenControl) and IsInputDisabled(0) then
loadPlayerInventory()
SendNUIMessage({
action = “display”
})
SetNuiFocus(true, true)
end
end
end)

And I restart server, it just gets put right back. Ive tried to delete and save it many times but it just like resets the main.lua. Anyone know why?

not working

this is the one i have atm
i had to reset it

1 Like

Same problem here

When I delete the files in es_extended client main.lua my whole es_extended stop working. Any help?

If you use ZAP: Go to your Resourcess on ZAP and unmark force overwrite

update ur inventory hud files before installing truck inventory

You are amazing @Trsak !
Wouldn’t it be better to get a popup window to select the amount you want to transfer between inventories when you drop the item inside? Little messy to select the amount before you drag. I guess thats just something you get used to. Great release!

A function for accessing a dead players inventory would be sick!

1 Like

Happy birthday.
why do you like to use pNotify? i find it useless. ESX Notifications are way more better