The player has to be revived before the gun can be taken away, as it saves their load out prior to death not during. So once they are revived it’ll reload that previous load out. So make sure to have the EMS revive them after you’ve cuffed them, then remove the weapons and then you should be good!
Latest ESX and ES versions, latest master git resource for esx_ambulancejob installed.
Basically if someone dies, there’s no respawn timer even if I have baseevents started, and cannot seem to respawn either. Just basically sitting there dead for an infinite amount of time.
Any help is appreciated. Thanks!
Anyone having problem with esx_ambulancejob for your player not loosing weapon while being sent to the hospital when you have
Config.RemoveWeaponsAfterRPDeath = true
I loose everything… cash, items but not the weapon, it stay on me even tough it say in the bottom right corner that it remove them
but if I kill myself and logout and relog… because of the ForceRespawn I loose them for real
When I revive myself with the command or using the f6 menu it just respawns me at the hospital. I need a fix for this.
Yeah, just go into the server of the file and remove the item check. and usage. I do it on my server as well
Alright, bois with a little bit of coding. I’ve ended up fixing my bug by simply replacing the;
Esx_ambulancejob>Client>main.lua
Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
local FirstSpawn, PlayerLoaded = true, false
IsDead = false
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
while ESX.GetPlayerData().job == nil do
Citizen.Wait(100)
end
PlayerLoaded = true
ESX.PlayerData = ESX.GetPlayerData()
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
ESX.PlayerData = xPlayer
PlayerLoaded = true
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
ESX.PlayerData.job = job
end)
AddEventHandler('playerSpawned', function()
IsDead = false
if FirstSpawn then
exports.spawnmanager:setAutoSpawn(false) -- disable respawn
FirstSpawn = false
ESX.TriggerServerCallback('esx_ambulancejob:getDeathStatus', function(isDead)
if isDead and Config.AntiCombatLog then
while not PlayerLoaded do
Citizen.Wait(1000)
end
ESX.ShowNotification(_U('combatlog_message'))
RemoveItemsAfterRPDeath()
end
end)
end
end)
-- Create blips
Citizen.CreateThread(function()
for k,v in pairs(Config.Hospitals) do
local blip = AddBlipForCoord(v.Blip.coords)
SetBlipSprite(blip, v.Blip.sprite)
SetBlipScale(blip, v.Blip.scale)
SetBlipColour(blip, v.Blip.color)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName(_U('hospital'))
EndTextCommandSetBlipName(blip)
end
end)
-- Disable most inputs when dead
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsDead then
DisableAllControlActions(0)
EnableControlAction(0, Keys['G'], true)
EnableControlAction(0, Keys['T'], true)
EnableControlAction(0, Keys['E'], true)
else
Citizen.Wait(500)
end
end
end)
function OnPlayerDeath()
IsDead = true
TriggerServerEvent('esx_ambulancejob:setDeathStatus', true)
StartDeathTimer()
StartDistressSignal()
StartScreenEffect('DeathFailOut', 0, false)
end
function StartDistressSignal()
Citizen.CreateThread(function()
local timer = Config.BleedoutTimer
while timer > 0 and IsDead do
Citizen.Wait(2)
timer = timer - 30
SetTextFont(4)
SetTextProportional(1)
SetTextScale(0.45, 0.45)
SetTextColour(185, 185, 185, 255)
SetTextDropShadow(0, 0, 0, 0, 255)
SetTextEdge(1, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
BeginTextCommandDisplayText('STRING')
AddTextComponentSubstringPlayerName(_U('distress_send'))
EndTextCommandDisplayText(0.175, 0.805)
if IsControlPressed(0, Keys['G']) then
SendDistressSignal()
Citizen.CreateThread(function()
Citizen.Wait(1000 * 60 * 5)
if IsDead then
StartDistressSignal()
end
end)
break
end
end
end)
end
function SendDistressSignal()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
ESX.ShowNotification(_U('distress_sent'))
TriggerServerEvent('esx_phone:send', 'ambulance', _U('distress_message'), false, {
x = coords.x,
y = coords.y,
z = coords.z
})
end
function DrawGenericTextThisFrame()
SetTextFont(4)
SetTextProportional(0)
SetTextScale(0.0, 0.5)
SetTextColour(255, 255, 255, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(1, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextCentre(true)
end
function secondsToClock(seconds)
local seconds, hours, mins, secs = tonumber(seconds), 0, 0, 0
if seconds <= 0 then
return 0, 0
else
local hours = string.format("%02.f", math.floor(seconds / 3600))
local mins = string.format("%02.f", math.floor(seconds / 60 - (hours * 60)))
local secs = string.format("%02.f", math.floor(seconds - hours * 3600 - mins * 60))
return mins, secs
end
end
function StartDeathTimer()
local canPayFine = false
if Config.EarlyRespawnFine then
ESX.TriggerServerCallback('esx_ambulancejob:checkBalance', function(canPay)
canPayFine = canPay
end)
end
local earlySpawnTimer = ESX.Math.Round(Config.EarlyRespawnTimer / 1000)
local bleedoutTimer = ESX.Math.Round(Config.BleedoutTimer / 1000)
Citizen.CreateThread(function()
-- early respawn timer
while earlySpawnTimer > 0 and IsDead do
Citizen.Wait(1000)
if earlySpawnTimer > 0 then
earlySpawnTimer = earlySpawnTimer - 1
end
end
-- bleedout timer
while bleedoutTimer > 0 and IsDead do
Citizen.Wait(1000)
if bleedoutTimer > 0 then
bleedoutTimer = bleedoutTimer - 1
end
end
end)
Citizen.CreateThread(function()
local text, timeHeld
-- early respawn timer
while earlySpawnTimer > 0 and IsDead do
Citizen.Wait(0)
text = _U('respawn_available_in', secondsToClock(earlySpawnTimer))
DrawGenericTextThisFrame()
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(0.5, 0.8)
end
-- bleedout timer
while bleedoutTimer > 0 and IsDead do
Citizen.Wait(0)
text = _U('respawn_bleedout_in', secondsToClock(bleedoutTimer))
if not Config.EarlyRespawnFine then
text = text .. _U('respawn_bleedout_prompt')
if IsControlPressed(0, Keys['E']) and timeHeld > 60 then
RemoveItemsAfterRPDeath()
break
end
elseif Config.EarlyRespawnFine and canPayFine then
text = text .. _U('respawn_bleedout_fine', ESX.Math.GroupDigits(Config.EarlyRespawnFineAmount))
if IsControlPressed(0, Keys['E']) and timeHeld > 60 then
TriggerServerEvent('esx_ambulancejob:payFine')
RemoveItemsAfterRPDeath()
break
end
end
if IsControlPressed(0, Keys['E']) then
timeHeld = timeHeld + 1
else
timeHeld = 0
end
DrawGenericTextThisFrame()
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(0.5, 0.8)
end
if bleedoutTimer < 1 and IsDead then
RemoveItemsAfterRPDeath()
end
end)
end
function RemoveItemsAfterRPDeath()
TriggerServerEvent('esx_ambulancejob:setDeathStatus', false)
Citizen.CreateThread(function()
DoScreenFadeOut(800)
while not IsScreenFadedOut() do
Citizen.Wait(10)
end
ESX.TriggerServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function()
ESX.SetPlayerData('lastPosition', Config.RespawnPoint.coords)
ESX.SetPlayerData('loadout', {})
TriggerServerEvent('esx:updateLastPosition', Config.RespawnPoint.coords)
RespawnPed(PlayerPedId(), Config.RespawnPoint.coords, Config.RespawnPoint.heading)
StopScreenEffect('DeathFailOut')
DoScreenFadeIn(800)
end)
end)
end
function RespawnPed(ped, coords, heading)
SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, false, false, false, true)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, heading, true, false)
SetPlayerInvincible(ped, false)
TriggerEvent('playerSpawned', coords.x, coords.y, coords.z)
ClearPedBloodDamage(ped)
ESX.UI.Menu.CloseAll()
end
RegisterNetEvent('esx_phone:loaded')
AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
local specialContact = {
name = 'Ambulance',
number = 'ambulance',
base64Icon = 'data:image/png;base64,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'
}
TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
end)
AddEventHandler('esx:onPlayerDeath', function(reason)
OnPlayerDeath()
end)
RegisterNetEvent('esx_ambulancejob:revive')
AddEventHandler('esx_ambulancejob:revive', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
TriggerServerEvent('esx_ambulancejob:setDeathStatus', false)
Citizen.CreateThread(function()
DoScreenFadeOut(800)
while not IsScreenFadedOut() do
Citizen.Wait(50)
end
ESX.SetPlayerData('lastPosition', {
x = coords.x,
y = coords.y,
z = coords.z
})
TriggerServerEvent('esx:updateLastPosition', {
x = coords.x,
y = coords.y,
z = coords.z
})
RespawnPed(playerPed, {
x = coords.x,
y = coords.y,
z = coords.z,
heading = 0.0
})
StopScreenEffect('DeathFailOut')
DoScreenFadeIn(800)
end)
end)
-- Load unloaded IPLs
if Config.LoadIpl then
Citizen.CreateThread(function()
LoadMpDlcMaps()
EnableMpDlcMaps(true)
RequestIpl('Coroner_Int_on') -- Morgue
end)
end
That’s always the case u know?
Anyone know how to add customs peds to ambulance job?
Im already streaming custom peds but the ambulance wear only stays for NPC not for me when wear it
The best thing you could do is analyzing the code. Search for the spot where the uniform change happens. Worked for me though. If you tried this, but you couldn’t find it, then you’re welcome to ask questions
you’re the king of the world ykt.
OFC i searched in the code and I CHANGED the uniform there!
The problem was the custom itself it’s bugged I changed for another skin and it work’s.
Try to be more helpfull with other people or just don’t comment, to give those shitty answers it would be better to be quiet tbh
In your esx_ambulancejob/client/job.lua, go to function OpenCloakroomMenu()
You will see this code:
function OpenCloakroomMenu()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom',{
title = _U('cloakroom'),
align = 'top-left',
elements = {
{label = _U('ems_clothes_civil'), value = 'citizen_wear'},
}
},
Now, insert this line of code in elements:
{label = _U('ems_clothes_ems'), value = 'ambulance_wear', maleModel = 's_m_m_paramedic_01', femaleModel = 's_m_m_paramedic_01' },
(You could change femaleModel to s_m_y_paramedic, but I don’t have a skin for that one.
Now your code should look like this:
function OpenCloakroomMenu()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom',{
title = _U('cloakroom'),
align = 'top-left',
elements = {
{label = _U('ems_clothes_civil'), value = 'citizen_wear'},
{label = _U('ems_clothes_ems'), value = 'ambulance_wear', maleModel = 's_m_m_paramedic_01', femaleModel = 's_m_m_paramedic_01' },
},
Now make sure that in your locales (in my case en.lua) make sure that [‘ems_clothes_ems’] is a thing, like this:
['ems_clothes_ems'] = 'Ambulance Uniform',
(should be there already)
Now it should work
Does it have built in lock/unlock vehicle system for medics so they can lock/unlock their vehicles? Or do I need to get another script for that?
No, you will need to get or write a script yourself
what you can do is download a script to lock vehicles.
I’m using vehcontrol atm if you want it
For the people who want to change ambulancejob uniforms follow this steps.
1- you need to stream the skin go to resources/folderNameYouWant/stream/folderTheSkin
2- open server.cfg and add the folderNameYouWant and save
3- Open in ambulancejob, client/main.lua
4- Find " if data.current.value == ‘ambulance_wear’ then "
5- Add this line code below that
ESX.TriggerServerCallback(‘esx_skin:getPlayerSkin’, function(skin, jobSkin)
if skin.sex == 0 then
local model = GetHashKey("s_m_m_paramedic_01")
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
else
local model = GetHashKey("s_m_m_paramedic_01")
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
end
end)
end
Save and restart your server!
If you need any help just ask me, I’ll help you !
But with this script everyone can lock and unlock every vehicle, right?
yes that’s right
hey! just need to know the line where esx_ambulancejob sends messages, because I use gcphone and not esx_phone…
Do you mean distress messages?
I mean the message system on the gcphone to ambulance.
EDIT: ok I got it, just reinstalled it… xD