[Release][ESX][Abandoned] New Reworked Bank Robbery System

how to fix error?

i have same issue

Hello,
I don’t have a vault door in a bank
How do I get it?

thank you in advance

Is there any way I could get access to just the minigame so i can practice hacking?

I don’t have a door vault


thank’s for your rely

1 Like


The doords doesn’t want to open. Here is the error on console

how do i add more banks with out it not working

why my fleeca bank door can,t open

anybody here with a working version of it? seems like the author isnt longer interessed to make it work :slight_smile:
i fixed all the errors but when the c4 bombs, the door still closed. how i fix this?

how did u get the hack to work i get need a raspberry error

Is someone know why is The Highway Fleeca Bank vault door doesn’t want to rotate? I searched its prop name in codewalker and its the same prop as that Fleeca Bank vault door in the city. But it doesn’t want to rotate. I changed the code a little bit but the Fleeca Bank in the city is working fine.

Edit.: I found out the door actually isn’t there but it exists. The next pictures will explain


The codewalker details about the door everything

	{
		objHash = GetHashKey('v_ilev_gb_vauldr'),
		objHeading = 0.0,
		objCoords = vector3(-2958.538, 482.2705, 15.83594),
		textCoords = vector3(-2958.538, 482.2705, 15.83594),
		authorizedJobs = {'police'},
		locked = true,
		maxDistance = 7.0
	},


But esx_doorlock can’t even find it too

Is anyone know why is this exists? :smiley:

I have messed it up I think can somone send me the default first door open 90 degres after hacking code?

Do you have esx_doorlock?

Yes too

Sameee

hey i just put this script when i plent the c4
how do i let it explode plaz help!!!

after many attempts, I cannot remove the objects I doesn’t have luck with esx-documentation/docs/es_extended/client/functions/game/getclosestobject.md at mkdocs-archive · esx-framework/esx-documentation · GitHub

So, i made an alternative solution for the problem of the infinite generation of Torch Props,
That’s why I used a loop to lock the movement in the Ped’s animation and play the animation only once, during the welding time.

Reeplace the RegisterNetEvent esx_blowtorch:startblowtorch block with this code:

RegisterNetEvent('esx_blowtorch:startblowtorch')
AddEventHandler('esx_blowtorch:startblowtorch', function(source)
        blowtorchAnimation()
        Citizen.CreateThread(function()
                while true do
                        if blowtorching then
                            DisableControlAction(0,32,true) -- move (w)
                            DisableControlAction(0,34,true) -- move (a)
                            DisableControlAction(0,33,true) -- move (s)
                            DisableControlAction(0,35,true) -- move (d)
                            DisableControlAction(0,48,true) -- move (z)
                            DisableControlAction(0,73,true) -- move (x)
--                              print("dale")
                        end
                        Citizen.Wait(0)
                end
        end)
end)

Replace the block function blowtorchAnimation() with this code:

function blowtorchAnimation()
        local playerPed = GetPlayerPed(-1)
        blowtorchingtime = 300
        local coords = GetEntityCoords(playerPed)
        Citizen.CreateThread(function()
                        blowtorching = true
                        Citizen.CreateThread(function()
                                while blowtorching do
                                                Wait(2000)
                                                blowtorchingtime = blowtorchingtime - 1
                                                if blowtorchingtime <= 0 then
                                                        blowtorching = false
                                                        ClearPedTasksImmediately(PlayerPedId())
                                                end
                                end
                        end)
                                TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_WELDING", 0, true)
        end)
end

I have the fix. Is a problem with ESX legacy. Qrite me, per haps later i post it