how to fix error?
i have same issue
Hello,
I donât have a vault door in a bank
How do I get it?
thank you in advance
Is there any way I could get access to just the minigame so i can practice hacking?
how do i add more banks with out it not working
anybody here with a working version of it? seems like the author isnt longer interessed to make it work
i fixed all the errors but when the c4 bombs, the door still closed. how i fix this?
how did u get the hack to work i get need a raspberry error
Is someone know why is The Highway Fleeca Bank vault door doesnât want to rotate? I searched its prop name in codewalker and its the same prop as that Fleeca Bank vault door in the city. But it doesnât want to rotate. I changed the code a little bit but the Fleeca Bank in the city is working fine.
Edit.: I found out the door actually isnât there but it exists. The next pictures will explain
The codewalker details about the door everything
{
objHash = GetHashKey('v_ilev_gb_vauldr'),
objHeading = 0.0,
objCoords = vector3(-2958.538, 482.2705, 15.83594),
textCoords = vector3(-2958.538, 482.2705, 15.83594),
authorizedJobs = {'police'},
locked = true,
maxDistance = 7.0
},
But esx_doorlock canât even find it too
Is anyone know why is this exists?
I have messed it up I think can somone send me the default first door open 90 degres after hacking code?
Do you have esx_doorlock?
Yes too
Sameee
hey i just put this script when i plent the c4
how do i let it explode plaz help!!!
after many attempts, I cannot remove the objects I doesnât have luck with esx-documentation/docs/es_extended/client/functions/game/getclosestobject.md at mkdocs-archive · esx-framework/esx-documentation · GitHub
So, i made an alternative solution for the problem of the infinite generation of Torch Props,
Thatâs why I used a loop to lock the movement in the Pedâs animation and play the animation only once, during the welding time.
Reeplace the RegisterNetEvent esx_blowtorch:startblowtorch block with this code:
RegisterNetEvent('esx_blowtorch:startblowtorch')
AddEventHandler('esx_blowtorch:startblowtorch', function(source)
blowtorchAnimation()
Citizen.CreateThread(function()
while true do
if blowtorching then
DisableControlAction(0,32,true) -- move (w)
DisableControlAction(0,34,true) -- move (a)
DisableControlAction(0,33,true) -- move (s)
DisableControlAction(0,35,true) -- move (d)
DisableControlAction(0,48,true) -- move (z)
DisableControlAction(0,73,true) -- move (x)
-- print("dale")
end
Citizen.Wait(0)
end
end)
end)
Replace the block function blowtorchAnimation() with this code:
function blowtorchAnimation()
local playerPed = GetPlayerPed(-1)
blowtorchingtime = 300
local coords = GetEntityCoords(playerPed)
Citizen.CreateThread(function()
blowtorching = true
Citizen.CreateThread(function()
while blowtorching do
Wait(2000)
blowtorchingtime = blowtorchingtime - 1
if blowtorchingtime <= 0 then
blowtorching = false
ClearPedTasksImmediately(PlayerPedId())
end
end
end)
TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_WELDING", 0, true)
end)
end
I have the fix. Is a problem with ESX legacy. Qrite me, per haps later i post it