Important note: this resource is abandoned same as Knatusblowtorch resource , this mean it will not be updated or get supported anymore , use only if you know to code and in your own risk. You can still using it and the repo it still on GitHub if anyone want to continue using/modify it for yourself, but issues and PRs will be not attended. This post could be unlisted if moderators see it convenient.
Hi, finaly i decided make a release from my complete reworked robbery bank system under GNU V3 license.
You have all you need to know at the readme file in my github repository:
Here is the video i published when i was development it:
Important Note: If you try to cancel animation to go out and cant stop it, that is a normal functionallity from the resource it is made to avoid anti-roleplay users to cancel the animation and continue robbery, they can cancel it pressigng E other time or finishing the robbery.
The resource is completly sync with all players, feel free to contribute improvements to the repo.
If you decide use / modify or publish it in other site it, give credits at least, thx.
[Still undone]Some doors not open completly: The script turn the door 70 degrees regarding to his initial position,-so, try found the line to change how many degrees have to turn, or wait until i add a config option to select how many degrees have to turn de door.
Updates:
[DONE] Add config to choose between cash or black money
LAST UPDATE Working with last ESX version: 24/11/2019:
Yea he renamed it to hes name and blowtorch explains why it didnt work, btw the door is open for me and i have esx_doorlock, it should be freezed right?
Just something Iāve noticed was even after completing the robbery, I cant stop the weld animation. Iām gonna take a peak and see what I see but even hitting E again does nothing
after an animation attack, you can not stop at all
the door is still open
when you call after the robbery 2 once the door is closed for the person who was doing the robbery and for the other open and you can not see each other
Thatās because you are probably using a doorlock script and this script just rotates the door even when itās locked. You could edit this script yourself to trigger server events from esx_doorlock like such:
But after the end of the attack, I was stuck in the animation with the burner and the door was also open only after re-inclusion, everything was repaired