Does anyone know how i could implement mythic_notify into this?
Citizen.Wait(1500)
if IsPedInAnyVehicle(GetPlayerPed(-1), false) then
if (GetPedInVehicleSeat(veh, -1) == GetPlayerPed(-1)) then
vehicles[StateIndex][2] = not GetIsVehicleEngineRunning(veh)
if vehicles[StateIndex][2] then
exports[âmythic_notifyâ]:DoHudText(âinformâ,âVehiculo encendido!â)
else
exports['mythic_notify']:DoHudText('inform','Vehiculo apagado!')
end
end
end
end)
AddEventHandler(âEngineToggle:RPDamageâ, function(State)
RPWorking = State
end)
if OnAtEnter then
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if GetSeatPedIsTryingToEnter(GetPlayerPed(-1)) == -1 then
for i, vehicle in ipairs(vehicles) do
if vehicle[1] == GetVehiclePedIsTryingToEnter(GetPlayerPed(-1)) and not vehicle[2] then
Citizen.Wait(2000)
vehicle[2] = true
exports[âmythic_notifyâ]:DoHudText(âinformâ,âVehiculo encendido!â)
end
end
end
end
end)
end
Could you tell me how can I make this engine open only by the owner? thank you!
Change this
SetVehicleEngineOn(vehicle[1], vehicle[2], true, false)
to this
SetVehicleEngineOn(vehicle[1], vehicle[2], false, false)
The third value means if it should start instantly or not.
And the easiest way to stop the shaking thing is just to add this somewhere, or implement it in the existing code.
Citizen.CreateThread(function()
while true do
if DoesEntityExist(GetVehiclePedIsTryingToEnter(PlayerPedId())) then --is player entering a vehicle
SetVehicleNeedsToBeHotwired(GetVehiclePedIsTryingToEnter(PlayerPedId()), false) -- disable native hotwire
--SetVehicleEngineOn(GetVehiclePedIsTryingToEnter(PlayerPedId()), false, false, true)
end
Citizen.Wait(300) -- requires minimum of 1. larger number saves some performance if necessary
end
end)
Thanks, this is the start sound solution!
Only the shaking part is not working for my, how is this at your end ?
Edit: it works only first time en then you got the key animation.
if im in a moving vehicle and turn the engine off, then turn it back on whilst its still moving i get launched through the windscreen, how can i stop this? it only really happens at like 50mph plus i think and when i dont have seatbelt on but it doesnt really make sense regardless
That kind of does make sense do that to a moving car in the gear in real life and see how it bucks, yes you wouldnât be kicked out of the car but thatâs the GTA rules for you.
How do we fix this for hellicopters? Should I comment/delete off line 31?
Nevermind. Commenting/removing line 31 âSetHeliBladesFullSpeed(vehicle[1])â fixes this for helicopters.
Iâm having this problem: when i get in the car, it starts, i go with it a little bit and it turns off and turns on randomly
Where is it , the download ?
And for those of you who donât use esx, yo-yo-ma alerting, prefered the barebones version of this script, or want absolutely minimal interference, Iâve modified @Flatracerâs original script and trimmed it downâŚa loooot!
This is for the command version ONLY, but enjoy:
client.lua (2.9 KB)
fxmanifest.lua (220 Bytes)
Changelog: Removed all other features, added logic to shut the engine off in certain scenarios (under 200 engine health OR vehicle not drivable) because there are some scenarios where the engine script kept trying to start your engine on a destroyed / undrivable car (sometimes causing a strange explosion noise).
Also, (at least for planes), 200 Engine health is the flatline where plane engines become undrivableâŚ(The more ya know!)
maybe anyone can explain why character is shaking while stearing wheel turn left or right when vehicle engine is off?