I have a code here where you can switch the engine on and off, but I want it so that when you enter the car you can only turn on the engine in the menu, so it should not start automatically. Or when I leave the car it should stay on when the engine is on.
function(data, menu)
if data.current.value == 'engine' then
local playerPed = GetPlayerPed(-1)
local playerVeh = GetVehiclePedIsIn(playerPed, true)
if engineOn == true then
SetVehicleUndriveable(playerVeh, true)
SetVehicleEngineOn(playerVeh, false, false, false)
engineOn = false
TriggerEvent("pNotify:SendNotification", {text = _U('turned_off_engine'), type = "error", queue = "vehiclemenu", timeout = 1000, layout = "bottomLeft"})
else
SetVehicleUndriveable(playerVeh, false)
SetVehicleEngineOn(playerVeh, true, false, false)
engineOn = true
TriggerEvent("pNotify:SendNotification", {text = _U('turned_on_engine'), type = "success", queue = "vehiclemenu", timeout = 1000, layout = "bottomLeft"})
end
end
Do any of you know where the automatic engine start is defined in QBCORE or Fivem? No matter what script I use, something always tries to start the engine when I get into the vehicle! If I suppress this with a code, then the hands always move to the ignition switch like crazy
A user named @Flatracer made this a mod a long time ago. It’s a bit buggy with helicopters (animation wise) when the engine was off, but it worked wonders:
Check this:
Use the code in the original post, or the trimmed down version and for the love of chin-chin, ask questions if you don’t understand…not just for you, but for others trying to do something similar!
local engineOn = false
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsControlJustReleased(1, 51) then -- 51 is the key 'E', change it ;D
local playerPed = GetPlayerPed(-1)
local playerVeh = GetVehiclePedIsIn(playerPed, false)
if playerVeh and playerVeh ~= 0 then
if engineOn then
SetVehicleEngineOn(playerVeh, false, false, false)
engineOn = false
TriggerEvent("pNotify:SendNotification", {text = _U('turned_off_engine'), type = "error", queue = "vehiclemenu", timeout = 1000, layout = "bottomLeft"})
else
SetVehicleEngineOn(playerVeh, true, false, false)
engineOn = true
TriggerEvent("pNotify:SendNotification", {text = _U('turned_on_engine'), type = "success", queue = "vehiclemenu", timeout = 1000, layout = "bottomLeft"})
end
end
end
end
end)