[Release][Discontinued][ESX 1v-final] Zombie System

You need to add the pnotify plugin, without that it wont work. Go search for pNotify and then download it and start that up as well.

thank you

this is from my zombie server lol

How did you get that ride in the game?

Kk so I went over this script. It has enough changes to be called a new release but it’s definitely based off of the RottenV version.

I like it. It’s clean. Only issue I have is that zombies instantly attack the client they spawn for. I’d prefer if they wandered around for a while and only aggro’d on people who they see or hear.

They are also very slow. Trying to figure out which native is making them so slow.

just turn there hearing and attack range down

zr380 it is a gta v car

do /car zr380 but with admin powers on your server

HELP!! .I have the problem. If Player on the vehicle zombie can’t attack. How to make zombies take the player out of vehicle.

That not a problem, that’s how it was created. A zombie cannot open doors

when is your next update coming dude?

working this


you can loot objects configured by you

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hell yes dude. can we set the spawn or will it be RNG

so i would like to make it can open doors. can u give me a code plz.

Sure! if you find the native that do it i can make a code
https://runtime.fivem.net/doc/natives/

They don’t attack the player, mate. Test it out and you’ll see what I mean. ‘Hearing’ range has nothing to do with it at all. They spawn in and immediately chase the player.

then some thing on your server is messed up as mine is fine . i did change my range tho. look in your script you can down the range of there hearing

NEW VERSION 1.2.7

  • Added loot Objects
  • Configurable entity objects
  • Added new dependency
  • Added ESX.ShowNotification()
  • Removed old dependecy

good job. nice script :slight_smile: i hope the little bug is fixed soon :slight_smile: Zombie stop walking ^^ and for me the blackout dont work… but i use Vsync… so is possible this script make a conflict…

Continue this great work :slight_smile:

so sorry to ask again dude. i have a AI spawning system now for spawning peds with guns (bandits) but they dont care about the safe zones

if you could add bandits into this that would be amazing and spawn wrecked cars around the city.

sorry for asking so much

Can you link me the code that changes it? Because literally the way the script is written is, they spawn in then immediately move toward the player.