You need to add the pnotify plugin, without that it wont work. Go search for pNotify and then download it and start that up as well.
thank you
How did you get that ride in the game?
Kk so I went over this script. It has enough changes to be called a new release but itâs definitely based off of the RottenV version.
I like it. Itâs clean. Only issue I have is that zombies instantly attack the client they spawn for. Iâd prefer if they wandered around for a while and only aggroâd on people who they see or hear.
They are also very slow. Trying to figure out which native is making them so slow.
just turn there hearing and attack range down
zr380 it is a gta v car
do /car zr380 but with admin powers on your server
HELP!! .I have the problem. If Player on the vehicle zombie canât attack. How to make zombies take the player out of vehicle.
That not a problem, thatâs how it was created. A zombie cannot open doors
when is your next update coming dude?
hell yes dude. can we set the spawn or will it be RNG
so i would like to make it can open doors. can u give me a code plz.
Sure! if you find the native that do it i can make a code
https://runtime.fivem.net/doc/natives/
They donât attack the player, mate. Test it out and youâll see what I mean. âHearingâ range has nothing to do with it at all. They spawn in and immediately chase the player.
then some thing on your server is messed up as mine is fine . i did change my range tho. look in your script you can down the range of there hearing
NEW VERSION 1.2.7
- Added loot Objects
- Configurable entity objects
- Added new dependency
- Added ESX.ShowNotification()
- Removed old dependecy
good job. nice script i hope the little bug is fixed soon
Zombie stop walking ^^ and for me the blackout dont work⌠but i use Vsync⌠so is possible this script make a conflictâŚ
Continue this great work
so sorry to ask again dude. i have a AI spawning system now for spawning peds with guns (bandits) but they dont care about the safe zones
if you could add bandits into this that would be amazing and spawn wrecked cars around the city.
sorry for asking so much
Can you link me the code that changes it? Because literally the way the script is written is, they spawn in then immediately move toward the player.