[Release][Discontinued][ESX 1v-final] Zombie System

That’s better than silence yes, but was hoping for something more zombie like when they’re coming towards you or biting you. Not sure if that’s even possible?

1 Like

awww 100% for now it is better then nothing

1 Like

Yes but that would require putting safe zones over the entire map apart from the small region where I would want zombies. I doubt anyone has the time to do that including me. Hence why I’m asking if its possible to only have the zombies spawn in a certain area.

you edit the size of the safe zones. i know what you mean. should only take like 30 mins to do really

Thanks man worked out well, would 3 be an option as well ?

3 of what. i have made loads of changes to this maybe
i can help

this is your script and what i have done with it to make my zombie server https://youtu.be/4gCSsU90mqQ

1 Like

Looks nice, which resource do you use for quests ?

This is an edited version of someone elses code. You should give them credit.

1 Like

Yikes.

Hi. When I start the script I get this error:
“Warning: Resource esx_zombiesystem does not specify an fx_version in fxmanifest.lua”
What should I put in the fx_version line?

Put

fx_version ‘adamant’

when is your next update dude?

Does anyone know if he implemented an automatic revive after death feature?

no idea dude but i use esx with mine

I do too, but for some reason everytime one of us dies, it automatically revives us

it does that for me but only once.

thank you very much

Can somebody help me?
if I enter start esx_zombiesystem-master in the cfg nothing happens if I enter in the game /start esx_zombiesystem-master it says: Cloud not find dependency p Notify for resource esx_zombiesystem-master
Couldn’t start resource esx_zombiesystem-master
pls help