Hi Mate, did you ever get it to work with Kashacters?
That sounds awesome, I might be tempted to switch back to this resource now. Are you able to split the tshirt and torso to have separate options for colour too?
I will indeed try and do what i can mate, will keep everyone updated once i finished the next update release
Sounds good man. I’ve tried myself but I’m not skilled enough to make it work. In all honesty though we are now adding a multicharacter and I’ve seen what people have said here about using this resource with mutlichar so I’m not sure if we will come back to this.
With that said, you’re clearly completing some good work for what is already and amazing script, keep it up, people will appreciate it
Yep, however i did manage to adapt Kashacters into the system there are still bugs im working on to smooth out the kinks, but it runs fairly well at this stage.
Little update teaser picture for my current stage of development for a little tickle?
I’m extremely new to coding for FiveM, but have been loving editing this. I really want to try adding hair tattoo selection to this, but have been struggling. I found a couple of updated hair tattoo lists:
here and here and read that I need to add AddPedDecorationFromHashes(playerPed, GetHashKey(hash collection), GetHashKey(hash overlay)
somewhere in the client lua, but I’m lost as to how to piece all of that information together to select or remove hair overlays with cui instead of trying to add them in to a tattoo shop. If anyone knows how to do that or figures it out, I’d love to know or see it added.
Can someone tell me how to make multiple startpoints for new players?
bro been using ur version with gloves, everything runs smooth and so nice , another sugestion that i think its a missing function since the vanilla release is a payment function, could u add a payment to shops ?! awesome work my dude gonna be here waiting for u to update it again <3
How to fix esx_policejob clothing? Because when i want to use police uniform my character become randomly other clothes. I think its because of skinchanger replace. How can i fix this?
Hey,
im uwing mf-multichar and was wondering if you could help me get it working with it. currently if i spawn in i default to a male and can not move the mouse at all untill i stop the resource
Hello friend, good day, I have a question to ask you. I managed to install the cui_character but when you start the esx_identity window overlaps with that of the character creator. How can I make the cui_character not appear first than the idendity? since it does not let me write or create the account of the character. I have a whole day trying to solve but I can’t. I wait your answer thank you.
How can I make the cui_character resource appear behind the identity and not above it? since it is overpowered and does not allow the character to be created.
Chance version yo adamant in fxmanifest
Hello. I was wondering if there is a way to customize this script. I really like the indeepth character creator (chose parents and edit facial featuers such as nose checkbones etc). The problem is the script is changing my clothing store and adds in plastic surgerey to the server, and I dont want that. Sorry guys if there is a simple fix kind of new to this
You correctly indentified the functions used to implement this, but adding them somewhere in the client.lua is nowhere near enough.
You need a way to save this new data if you want it to persist through players logging on and off and for that you need to either add a new column in the database or modify existing skin column. Then every time you change these tatoos you have to save this data and every time character skin is loaded, you need to read this saved data and use AddPedDecorationFromHashes
to apply it.
It’s definitely not an easy task for a beginner.
If you use esx v1 final you should look into loadESXPlayer
function inside es_extended/server/main.lua
around line 200, add some randomizing function that picks a value instead of the one hardcoded there and make sure that part of the code runs with whatever the default position column value is for new players.
cui_character does not handle character spawn. It only hooks up to whatever happens on spawn, so depending on what you use it with, correct way to do it might be different for you.
If you use esx_identity integration inside cui_character you should completely replace the default identity dialog (as instructed in shared/config.lua). All the data in it will then be included in cui_character’s menu instead.
If you want to keep the default identity mechanism, that’s more difficult and the identity data will not be editable after you save it once. In that case You should NOT enable the esx_identity integration, instead add this line to esx_identity after identity is correctly entered and accepted:
TriggerEvent('cui_character:open', { 'identity', 'features', 'style', 'apparel' }, false)
We need an troubleshoot for esx_ambulance- and policejob or for any other scripts who is using esx_skin and skinchanger. And its possible to change the clothenames etc. back to numbers? Thanks
It would be nice if one could put the tattoo on
Amazing! I have got this working with ESX with no problems and makes the character creation a lot more clean and easier for people to see what outfits work etc. Excellent! Thank you.