[Release] Carry people over your shoulder

Very similar to my piggyback script, decided to make a carry someone over your shoulder script since I found a great animation.

This is completely standalone, no framework required.

Instructions on how to use: Type /carry close to someone then either person can cancel by again doing /carry

Link to code:
https://github.com/rubbertoe98/FiveM-Scripts/tree/master/CarryPeople

Screenshots/Gifs:


If you enjoyed this, reply a nice msg or a :heart: emote, enjoy!
Feel free to make improvements with PRs

92 Likes

Thanks bud :grinning:

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Does it work with ESX?

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@Germicuello Yes, it is standalone (Doesn’t have any dependencies)

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Thanks!

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https://plays.tv/video/5d7add5a1cdb038970/not-attaching
How can i fix this? happens with your piggyback script too

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@stanstill Its another script that’s causing this, could be an anticheat you have thats calling DetachEntity every set interval.

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Any idea which one it could be? have you had any reports

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No sorry, just try disable half your resources and see if it works, if it does you know the problem is in that half and half again etc. if it doesn’t problem is in the other half! Otherwise you could a find all in files for “DetachEntity”

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image image

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Found my issue it was the esx_policejob in a while loop it was detaching the player if they arent being dragged

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Great, glad to hear it :slight_smile:

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how did u fix it ? :slight_smile:

Citizen.CreateThread(function()
  while true do
    Wait(0)
    --if IsHandcuffed then
      if IsDragged then
        local ped = GetPlayerPed(GetPlayerFromServerId(CopPed))
        local myped = GetPlayerPed(-1)
        AttachEntityToEntity(myped, ped, 11816, 0.54, 0.54, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, true)
      else
        DetachEntity(GetPlayerPed(-1), true, false)
      end
    --end
  end
end)

Mine was like this so it would constantly detach the player if they were not being dragged, so i unhashed the IsHandcuffed and it worked fine. Check some of the resources for while true loops with DetachEntity(GetPlayerPed(-1) inside

1 Like

It’s a glitch with a script released on these forums that lets you store people in vehicles.

Possible implementation of being able to use this on dead players? Let’s say in combination with ESX_ambulancejob and “isdead” native? You could carry on wounded friend from firefight, or be able to steal dead bodies out of the scene :smiley:

IsEntityDead(entity)

Script works GREAT, I have this and the PiggyBack with over 300+ scripts running. No issues, drag and drop and its good. TY For the release.

1 Like

I think you forgot to set that you can only max pick 1 instead of stacking like piggyback, How do I do that?

That was intentional, if you want to stop stacking you can add a check for IsEntityPlayingAnim https://runtime.fivem.net/doc/natives/#_0x1F0B79228E461EC9