it is not working
Creating script environments for Badger_Tackle
Started resource Badger_Tackle
This is great for troubleshooting⌠It works fine on my server. What is ânot workingâ. Specify to get proper help.
So obviously itâs possible to add more doors to this, but may i ask how you got all of this object information? Did you use some sort of script/resource? Or did you maybe use an editor? With the stuff weâre running on our sever it would be extremely useful to be able to add custom doors. Also when you got the hash for the object was that just by searching on pleb masters?
Thanks in advance!
Use vMenu developer tools
But how do you get the exact coords and heading of the door?
Do i only need a rough estimate?
Estimates
Thank you very much!
At Mission Row PD a large object is at the front door keeping players from going inside itâs almost like a big white object what should I do?
I have a problem where it says: âCould not find dependency es_extended for Badger_Doorlockâ
Remove dependency
line from the __resource.lua
. I keep forgetting to update the GitHub with that change. Sorry about that. Will do it now.
Where does the discord token go? i put the guild id in Config = {id} am i even supposed to put the discord bot token any where in the script?
Works great! Have a question about the Garage doors that rotate upon opening, when locking them at the open position the door moves up each time. Is there anyway to stop this, am I missing a value or something?
Thanks keep up the great work!
Hey Badger I have the config list confined but I still cannot lock and unlock doors
Does this work with your badger API
Yes it does
Is it possible to make it so the door lock thing only shows up when a cop Is onduty?
Is there a way where you can make it possible to picklock the doors ect, for example using this:
Or