Updated dependencies, changed to using NuGet for CFX, Changed how debug mode works (also removing the menu items) If you want to enable debug mode now (you probably shouldnât) you just edit the resource.lua.
Removed the command menu as itâs not been needed for awhile (kept commands).
Probably forgot to note something like always!
2.6
Select event for all lists, you can now just press on any number list to bring up a box to type in what you want
Fixed blue being green and green being blue
2.5
NEONS!!!
Commands
Some Docs
2.0
+re-write to use dynamic lists
+sub menu for paints, future proofing for a idea
1.2
+a debug toggle to clean up console spam
+submenu for credits & settings
1.1 Cleaned up some stuff I forgot and updated MenuAPI, thanks @Vespura for the update with toggle for controller
This may seem like a silly question, but would setting paint using this menu save in the database for ESX so when you store a car in the garage and take it out, the neon and paint are the same?
Just drag the folder âRGBMenu[Russian]â, remove â[Russian]â from the folder name, drag and drop into the resource folder and add a start in your âCFGâ.
Screenshots of the menu in the game.
I think it is easily supported by other languages.
config > file.json. Edit, but do not touch âMainâ, âPaintâ, âNeonâ!
This only works on owned cars correct?
I jumped in a random car and hit F5 and Menu did not come up.
I am guessing it was because I did not own the car.