that… really looks like a help request to me… anyway no i won’t show you my code… if you want i can give you a snippet…
ok give me snippet
static void CalculateQuaternion(Vector3 VectorParam, ref float Quaternion_X, ref float Quaternion_Y, ref float Quaternion_Z, ref float Quaternion_W)
{
float Float0;
float Float1;
float Float2;
float Float3;
float Float4;
float Float5;
float Float6;
float Float7;
float Float8;
Float0 = (VectorParam.Y / 2f);
Float1 = (VectorParam.Z / 2f);
Float2 = (VectorParam.X / 2f);
Float3 = NewGMFunctions.Rad2deg((float)Math.Sin(NewGMFunctions.Deg2rad(Float0)));
Float4 = NewGMFunctions.Rad2deg((float)Math.Sin(NewGMFunctions.Deg2rad(Float1)));
Float5 = NewGMFunctions.Rad2deg((float)Math.Sin(NewGMFunctions.Deg2rad(Float2)));
Float6 = NewGMFunctions.Rad2deg((float)Math.Cos(NewGMFunctions.Deg2rad(Float0)));
Float7 = NewGMFunctions.Rad2deg((float)Math.Cos(NewGMFunctions.Deg2rad(Float1)));
Float8 = NewGMFunctions.Rad2deg((float)Math.Cos(NewGMFunctions.Deg2rad(Float2)));
Quaternion_X = (((Float5 * Float6) * Float7) - ((Float8 * Float3) * Float4));
Quaternion_Y = (((Float8 * Float3) * Float7) + ((Float5 * Float6) * Float4));
Quaternion_Z = (((Float8 * Float6) * Float4) - ((Float5 * Float3) * Float7));
Quaternion_W = (((Float8 * Float6) * Float7) + ((Float5 * Float3) * Float4));
}
can’t wait to see your script in the resources forum keep up the good work
1 Like
if you need help to separate it to make it stand alone i can help you with it
add me on disord
ForceRange#9885
no thank you i’ll keep it in my gamemode
please share it we try to make that to standalone
no i can’t, i can make it standalone… i don’t want to…
can i know why you dont want make standalone?
because i don’t want to you can easily learn yourself how to do it instead of waiting for people to do it for you
any tips?
looks good