Queen-high-saturn crash!

GTA V version?
Latest
Up to date?
Yes
Legit or Pirate copy?
Legit
Steam/CD/Social Club?
Steam
Windows version?
Windows 7
Did you try to disable/uninstall your Anti-virus?
Yes
Did you try to delete caches.xml and try again?
Yep
Error screenshot

GTA V folder screenshot


GTA V/update/x64/dlcpacks screenshot

Filepath to FiveM folder

FiveM client folder screenshot

System specifications


CitizenFX.log file
CitizenFX.log.9 (567.1 KB)
**.dmp files/crash IDs
d89e686b-5595-4f08-ad3f-65f6bd1b223a

I have tried everything and more. I’ve tried connecting to other servers , I’ve tried restarting my computer and my internet. I’ve tried reinstalling the cache. Disconnecting and reconnecting steam. I’ve tried administrator, compatibility. You name it and i’ve tried it. Even disabled my firewall!

This really makes it to where I can’t play the game, and I really enjoy roleplaying!

Hello @Fudge, I’ve noticed that you do not have a clean install of GTAV nor FiveM! Please try a clean install of both GTAV and FiveM and see if that fixes your issue!

No plugins folder in FiveM either!

I’ve just tried a clean install of Fivem, I’ll let you know how that goes. A fresh install of GTA V is pretty much just too much work for the eventual goal. 250kb/s download speed will take me ages. As for the plugins folder, could that be the problem? I feel that it’s something to do with the voice chat and commands for the server, as it doesn’t really seem to crash so long as I’m not walking/talking/entering vehicles. And whenever I join the ā€œGhost serverā€ it doesn’t crash at all.

Would I just put a folder that is named plugins in Fivem?

@Fudge, Plugins are not supported by FiveM. Therefore, any plugins that you have inside the FiveM Application Data folder could cause your game to crash. Also, FiveM recommends that you have a clean install of GTAV to make sure your game runs as smoothly as possible.

So after I reinstalled fivem, I’m getting a new crash. Princess-lima-berlin.

What were you doing before you crashed? Updated information, please!

Same thing i’ve been doing. I join a server, my ping at the server is about 69ms before I join in the server menu, and then when I join the server it shoots up to around 200-300ms and fluctuates. It seems if I do a command, like talking or getting into a car etc it invokes the crash. It works sometimes, but most of the time it doesn’t. Like i’ve been able to play steady once every day for the last three days, but nothing more than that. During the time it does work I can play for however long! But then when I quit it goes right back to crashing, and I don’t know what causes it to just all of the sudden work. My information would be updated, however all that I have done to it is a fresh install of FiveM and deleted all of my mods/mod related items in my GTA V folder.

Did you try disabling Nvidia share/shadowplay?

Yep, I’ve tried that too.

@Fudge, Please refer to this link:

This didn’t help at all.

@Fudge, try upgrading to Windows 10 (I’ve heard Creators Update is running FiveM smoothly).

Well, i’ve done further research and it seems that it’s just one server. However the bad part about that is all of my friends play on that one.

@Fudge, Do me a favor and upload a new CitizenFX.log here. Please make sure it’s just CitizenFX.log not CitizenFX.log.1

CitizenFX.log (165.2 KB)

Here you go, I appreciate you trying to help my man.

Is this after you joined the server that you’re having issues with?

The only thing that I could see that I think would be an issue is:

[ 243939] dropped packet (3852, 3849)
[ 247761] error function called from 0x141595a2a for code 0x00000000
[ 247761] InvokeNative: execution failed: Error executing native 0x46a1e1a299ec4bba at address 0x7fee9d088e9.
[ 247776] about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…about to check if cop/ems…Error resuming coroutine: Execution of native 46a1e1a299ec4bba in script host failed.
[ 247776] stack traceback:
[ 247776] [C]: in upvalue ā€˜_in’
[ 247776] citizen:/scripting/lua/natives_21e43a33.lua:16062: in function ā€˜RemoveVehiclesFromGeneratorsInArea’
[ 247792] reduce-npcs.lua:15: in function reduce-npcs.lua:3

I’ve shortened it quite a bit because it was much longer than that XD

It could be. Does CitizenFX save a new everytime I crash or?

Or is there a way that it could give a time?

If it helps any, if I get ā€˜instanced’ or go into the ā€˜ghost server’ it doesn’t crash at all!

I get berlin as well

https://gyazo.com/c90db8ccc5f4020742bd77f186b9230c