[QBCORE VERSION] 🦌 Complete Hunting | New way to hunt

Seeing the big success of the esx version and to accomodate the various requests:

[QBCORE] Complete Hunting

Showcase and features

To get the full features list and the showcase video, please refer to my precedent post of the ESX version

Changelog

Version: 2.2.0

Fixes
✧ Big code update
✧ Fixed the spawning when using non native animals
✧ Fixed the errors the server was throwing for someone
✧ General improvements and optimizations
New
✧ Config.FontType to change the font used by Draw3DText

P.S.: if you are using non native animals please remind that players may not see all the animals spawned if too far away from them, so what you can get is having less animals in the zone than the number you’ve specified on the config. How to reduce this? As the FiveM natives are a bit limited, i can’t fix directly by code this problem but what you can do is to don’t use the spawning radius very large, around 300 and less should be fine

Please remember to download again the resource from keymaster

Buy now

​💲​TEBEX

Other resources

:oncoming_automobile:Complete Car Radio V3 | In-Vehicle Object, Synced Music, Full Control

:dark_sunglasses: Complete Vision | Virtual reality inside FiveM!

:joystick: Complete Hud V2 | Pause menu/Body health/Settings and more!

​🦌 ​​Complete Hunting | New way to hunt

:four_leaf_clover: [FREE] Complete Daily Bonus | Attract players every day

:package:Complete Importexport | A new society with different UI

Info

DISCORD SERVER

Code is accessible Only Config file
Subscription-based No
Lines (approximately) 1500+
Requirements QBCORE
Support Yes
4 Likes

This looks awesome! One question though. If you are hunting and another player walks into the area, are you able to shoot that person with the guns that come with the script? Or does the script prevent you from harming anything else except animals?

1 Like

Thanks, as it is right now you can shoot other person if in the hunting zone, but i can make it configurable in the next update to don’t shoot players also in the zone

Is the updates as well for ESX Version?

1 Like

yes :slightly_smiling_face:

1 Like

Support for qbcore version is lacking. Script is unusable for people who have updated.

Lack of support staff shows.

1 Like

@fresshhhh i would have no problem to admit that’s true, but unfortunately this is not the case. I really don’t want to make this a drama, i’m helping all my customers, but if you didn’t responded to the question in the ticket and i closed it you can’t complain. I still have no problem to help you even if you was very disrespectful in the ticket, so if you still want to use this “sh1t qbcore” respond to the message in you ds dms

terrible support, im on qb and been waiting for a single reply for 2 days on my ticket. not only the script is locked, it doesn’t fully work, i can’t sell my illegal items

update: still no response on their ticket in discord !

i bought this script but it is not working

its cam be issue that i bought script from one email, and my server cfx logged from another?

another gmail do not work either. i put id in cityhall, put icons, items , but no hunter license neither skinning animal is working.

:scroll: New update

Version: 2.2.0

Fixes
✧ Big code update
✧ Fixed the spawning when using non native animals
✧ Fixed the errors the server was throwing for someone
✧ General improvements and optimizations
New
✧ Config.FontType to change the font used by Draw3DText

P.S.: if you are using non native animals please remind that players may not see all the animals spawned if too far away from them, so what you can get is having less animals in the zone than the number you’ve specified on the config. How to reduce this? As the FiveM natives are a bit limited, i can’t fix directly by code this problem but what you can do is to don’t use the spawning radius very large, around 300 and less should be fine

Please remember to download again the resource from keymaster