The room is booked temporarily and you can extend the reservation from the receptionist for unlimited periods
A stash with a password and a outfits place (you must have any outfits script) for each room
All doors are closed from the script and do not require any doors script
The script works completely by qb-target and is highly optimized, so that show if you in the same floor
There are 5 suite rooms on each floor that double the size of the stash
All elevators in the map are activated, 4 for each floor
There are 3 receptionists (for reservations, for lost items, for modification and management)
A special card for the room, if it is also booked. Each card contains a serial number, in case it is stolen, you can change it from reception
You can control all room options (stash password, take new card, change of serial number, Extend the booking, cancellation of reservation) from the receptionist
if your reservation is over and you have items in the stash, you can take them from the receptionist
You can sit in all the hotel lobby chairs
You can set a maximum number of rooms per person from the config
You can edit many settings and prices from the config
A bit odd that the map shown in the video is not a depenancy… For reference, that’s the Von Crastenberg MLO from GN Mods. Hopefully, Hotel guy is not including a paid map with his script
We gonna love your Hotel Script,
but i got a question about to add a function.
So is there any Option that the Police can open the Hotel Rooms to Search there for Evidence
Might there is a chance to add a bossmenu to make it ownable and manageble for players?
No joke we just developed our own hotel script an finished it yesterday - but without such a nice ui.
Now you came around with this…
Nice work!
I don’t recomment this script since has a lot of encrypted files.
ok we understand to encode files using only cfx encode but to encode even the nui (.js) wich is not allowed to.
They don’t provide support and banned us from theyr discord server.
And also be sure to fix theyr sql injection vulnerability.