Private Plane Heist [ ESX / QBCore / QBX ]

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Private Plane Heist

one of the most advanced heists in the FiveM Market

start the heist with your crew mates

shoot down a plane fight the enemies , loot it and then escape!

everything is configurable from the speed of the plane, to the loot you will have everything you need.

pros:

  • comes with discord logs for everything you need
  • supports a Security Card system that is available in the config
  • doesn’t trigger anti-cheat detections and built to work along side almost all anti cheats
  • tested a bunch of times on esx / qbcore before published
  • unique experience like never before, no one has ever built a heist like this one.
  • extremely detailed config and open functions file to allow you control over the script as much as you need to.
  • 0.00ms when not used, may reach higher values during loading times of the heist but will always return to 0.00ms when finished.
  • 4,000+ rows of code built to perform at the highest level i can offer
  • Difficulty levels can be changed in the config to control the ped’s strength
  • Peds locations and amounts can be controlled in the config
  • All Triggers are hacker proof they won’t be able to use this script to hurt your server, that is a guarantee.
  • images for the items and the items themselves are provided in the files and the README.md
  • all heist members can interact with the heist
  • can be used in a different dimension ( routing bucket ) if you want it to
  • can used with ox_target / qb-target or no target system at all.

cons:

  • i’d be lying if would say there are any ;–)

Preview (BETA VERSION) this also includes a resmon
keep in mind a bunch of stuff has been changed/fixed since the Beta Version that is why there is a second video.

Preview (Final Version)

Tebex

Script Protection

This script is protected by escrow. If you want to edit it, there are a few open files:

  • client/functions_open.lua

  • server/sv_functions_open.lua

  • Everything in /shared

  • config.lua

Ownership

This script was built by me from scratch. All the codes belong to me except ox_lib , SN-Hacking.

Anti-Cheat Compatibility

this script is designed to work along side anticheats

all the spawns ( except peds for technical reasons)

are server-setters or are done locally in a synchronized way

so that you won’t have to whitelist stuff

the explosions are special effects and sound effects to avoid anti cheat flags

Requirements

Mini Games SN-Hacking

ox_lib

Game Build: 2802 (mpchristmas3) and above

Server Version (artifact): 7290 and above

Config pictures ( not all of them ) are available on the tebex page.

Code is accessible partly ( config files / open function files provide enough access)
Subscription-based No
Lines (approximately) 4300+ , 801 rows are open sourced.
Requirements ox_lib, SN-Hacking, artifact 7290 and above, game build: 2802,(mpchristmas3), onesync: on
Support Yes

Check out my other scripts:
Private Yacht Heist
Private Truck Heist
Private Treasure Hunt

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Really insane :slight_smile: Good heist!

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Is target system mandatory? Or it works as well drawtext3d?

i forgot to mention it my bad, it works with ox target , qb-target and without a target system
we use ox’s textUI for handling non-target interactions

cooll

Great, how synced is it? Can other players go there even if they are not part of the heist?

depends on how you use the heist
there are 2 modes

  1. in the regular world ( routing bucket if you know what that is )
    in that case only the heist members see the plane cutscene and its flight ( to avoid loading stuff for the entire server )
    but everyone will see the plane crash site and hear the explosions so that fire fights between the players and the police won’t be weird and unfair with one player seeing the plane and the rest not seeing it.
    but do keep in mind only heist members are able to loot it and actually interact with it.

  2. in a different world only the heist members see the plane, its crash site etc.

i don’t use networked entities ( except the peds ) at all here so all the syncing is done by me.

its up to you and how you use the config how everything will be done.

if you have any more questions i’ll be happy to answer them.

Thank you! And maximum how many players can be in the crew?

that is up to you aswell , there is a hard limit for around 40 limit incase someone decides to temper with the server event not something i couldn’t increase a little bit if needed.

1 Like