PixelHunters is a full creature-catching experience built as a phone app for FiveM. Players discover wild creatures in the open world, catch them using a skill-based mechanic, fight for territory in real-time PvP, build their collection, evolve species, complete contracts, and earn achievements — all from their in-game phone, without ever leaving the game world.
How It Works
Creatures spawn dynamically across the map based on biome zones, live weather, and time of day. When a player encounters one, they open their phone and enter the catch screen. Catching is skill-based — hold to charge a bar, then release when the moving zone aligns. The zone moves faster for rarer creatures. Miss the zone and the creature flees faster. Hit it perfectly and you get an accuracy bonus.
Once you’ve built up a team, head to a Nexus — claim it, deploy a guardian creature, and defend it from other hunters in real-time tap/hold/dodge combat. Hold the territory, earn passive XP and items, and watch your name climb the leaderboard.
Feature List
Catching
- Skill-based charge & release mechanic — timing determines accuracy
- Zone speed scales with rarity — Legendary creatures are genuinely hard
- Creatures flee mid-encounter — pressure increases each throw
- Bait consumable to improve catch rate and reduce flee chance
- Shiny variants with rare drop rates and double XP/candy rewards
- 3 net types: Fiber Net, Energy Snare, Void Web
Creatures & Collection
- 80 unique creatures across 15 element types (incl. new 4-stage Dragon and Bug evolution lines)
- 4 rarity tiers: Common, Uncommon, Rare, Legendary
- Full evolution chains — collect candy and meet level requirements
- Creature storage: 50 slots with unique IV stats per creature
- Transfer extras for candy — spend candy to evolve
- HP system — creatures take damage in Nexus combat, can faint at 0 HP
- Custom creatures supported — add your own via config
Nexus Territory Wars (NEW in v1.3.0)
- 7 Nexus points across the map (Vinewood Bowl, Mirror Park, Maze Bank, Beach, Sandy, Airport, Golf Club)
- Claim a Nexus and deploy a guardian creature to defend it
- Real-time PvP combat — tap/hold/dodge mechanics against other players’ guardians
- Hold a Nexus to earn hourly XP + item rewards passively
- 5-minute reclaim window after losing — fair play, no instant takeovers
- 2 daily + 2 weekly Nexus contracts (unlocked at Level 10)
- New shop items for combat: Potion (+20 HP), Super Potion (+50 HP), Revive (50% HP)
Progression
- Hunter level system: Level 1–50 with XP curve
- 19 achievement badges — catching milestones, shiny hunting, login streaks, evolution
- 3 daily contracts per player (seeded, resets midnight)
- 6 weekly contracts for all players (resets Monday)
- Login streak rewards — daily incentive to return
- Level-up and catch milestone rewards (nets, rare candy)
- Leaderboard system (Catches, Level, Shiny, Species) with custom hunter names
World
- Live GTA5 weather sync — weather type boosts matching element spawns
- Time-of-day bonuses — some types spawn more at night
- 27 biome-based spawn zones — different creatures in different map areas
- Biome-type filtering — creatures only spawn in habitats that fit their type (Dragons in deserts, Bugs in forests, etc.)
- Custom map support — plug in your own tile sets via config
Localization
- 6 languages out of the box: English, Turkish, German, French, Dutch, Brazilian Portuguese
- Single JSON file per language — server owners can edit or add new languages easily
Screenshots / Preview
Links
- Tebex: Purchase
- Discord: Portis Store
- Documentation : PixelHunters Installation
| Code is accessible | Partial |
| Subscription-based | No |
| Lines (approximately) | ~4,515 |
| Framework | ESX, QBCore, Standalone |
| Requirements | ox_lib, oxmysql, (lb-phone, gksphonev2, yseries, lb-tabet, 17mov_Phone) |
| Support | Yes |











