PixelHunters — Creature Catching Phone App

PixelHunters is a full creature-catching experience built as a phone app for FiveM. Players discover wild creatures in the open world, catch them using a skill-based mechanic, fight for territory in real-time PvP, build their collection, evolve species, complete contracts, and earn achievements — all from their in-game phone, without ever leaving the game world.

:video_game: How It Works

Creatures spawn dynamically across the map based on biome zones, live weather, and time of day. When a player encounters one, they open their phone and enter the catch screen. Catching is skill-based — hold to charge a bar, then release when the moving zone aligns. The zone moves faster for rarer creatures. Miss the zone and the creature flees faster. Hit it perfectly and you get an accuracy bonus.

Once you’ve built up a team, head to a Nexus — claim it, deploy a guardian creature, and defend it from other hunters in real-time tap/hold/dodge combat. Hold the territory, earn passive XP and items, and watch your name climb the leaderboard.


:clipboard: Feature List

Catching

  • Skill-based charge & release mechanic — timing determines accuracy
  • Zone speed scales with rarity — Legendary creatures are genuinely hard
  • Creatures flee mid-encounter — pressure increases each throw
  • Bait consumable to improve catch rate and reduce flee chance
  • Shiny variants with rare drop rates and double XP/candy rewards
  • 3 net types: Fiber Net, Energy Snare, Void Web

Creatures & Collection

  • 80 unique creatures across 15 element types (incl. new 4-stage Dragon and Bug evolution lines)
  • 4 rarity tiers: Common, Uncommon, Rare, Legendary
  • Full evolution chains — collect candy and meet level requirements
  • Creature storage: 50 slots with unique IV stats per creature
  • Transfer extras for candy — spend candy to evolve
  • HP system — creatures take damage in Nexus combat, can faint at 0 HP
  • Custom creatures supported — add your own via config

:crossed_swords: Nexus Territory Wars (NEW in v1.3.0)

  • 7 Nexus points across the map (Vinewood Bowl, Mirror Park, Maze Bank, Beach, Sandy, Airport, Golf Club)
  • Claim a Nexus and deploy a guardian creature to defend it
  • Real-time PvP combat — tap/hold/dodge mechanics against other players’ guardians
  • Hold a Nexus to earn hourly XP + item rewards passively
  • 5-minute reclaim window after losing — fair play, no instant takeovers
  • 2 daily + 2 weekly Nexus contracts (unlocked at Level 10)
  • New shop items for combat: Potion (+20 HP), Super Potion (+50 HP), Revive (50% HP)

Progression

  • Hunter level system: Level 1–50 with XP curve
  • 19 achievement badges — catching milestones, shiny hunting, login streaks, evolution
  • 3 daily contracts per player (seeded, resets midnight)
  • 6 weekly contracts for all players (resets Monday)
  • Login streak rewards — daily incentive to return
  • Level-up and catch milestone rewards (nets, rare candy)
  • Leaderboard system (Catches, Level, Shiny, Species) with custom hunter names

World

  • Live GTA5 weather sync — weather type boosts matching element spawns
  • Time-of-day bonuses — some types spawn more at night
  • 27 biome-based spawn zones — different creatures in different map areas
  • Biome-type filtering — creatures only spawn in habitats that fit their type (Dragons in deserts, Bugs in forests, etc.)
  • Custom map support — plug in your own tile sets via config

Localization

  • 6 languages out of the box: English, Turkish, German, French, Dutch, Brazilian Portuguese
  • Single JSON file per language — server owners can edit or add new languages easily

:speech_balloon: Screenshots / Preview


:link: Links

Code is accessible Partial
Subscription-based No
Lines (approximately) ~4,515
Framework ESX, QBCore, Standalone
Requirements ox_lib, oxmysql, (lb-phone, gksphonev2, yseries, lb-tabet, 17mov_Phone)
Support Yes
3 Likes

This is fire, but can we make our own creatures or change how them ones look? If not that should be a option!

Yes! Everything is fully customizable — creature names, types, stats, and artwork. You can add as many custom creatures as you want.

Update 1.2.0 is out!

New

  • Leaderboard system (Catches, Level, Shiny, Species)
  • Guided onboarding (interactive tutorial)
  • 16 new creatures + expanded spawn zones
  • New daily & weekly quests
  • Server/Client optimizations

Balance

  • Catch rates & evolution costs adjusted
  • Legendary creatures rebalanced
  • Quest rewards tuned

Fixed

  • App lifecycle & UI issues
  • Quest reward bugs
  • Language system fix

UI

  • Improved layout & navbar
  • Better sound experience

Update 1.2.1 is out!

New

  • 11 new creatures added
  • Added 17mov_Phone and lb-tablet support
  • Phone notification system added.

Balance

  • Candy requirements increased — evolution now takes longer
  • Reduced spawn density on the map
  • The evolution level of new monsters has been set to high

Fixed

  • Various phone compatibility issues resolved
  • Language change related issues have been resolved.
  • Discord webhook URLs moved to a server-only config file — no longer exposed to clients
  • Discord webhook logger is now open-source (not escrow’d) — fully customizable

Update 1.3.0 is out!

New

  • Nexus system added
    • 7 territory points across the map (Vinewood Bowl, Mirror Park, Maze Bank, Beach, Sandy, Airport, Golf Club)
    • Claim a Nexus, deploy a guardian creature, defend it from attackers
    • Earn hourly XP + items while you hold a Nexus
    • Real-time tap/hold/dodge combat against other players’ guardians
    • Reclaim window — losing a fight gives you 5 minutes to assign a new guardian before the attacker can take over
  • 8 new creatures — Dragon and Bug types with 4-stage evolution lines
    • :dragon: Draklit → Drakorn → Drakorath → Drakoval
    • :bug: Buzzkit → Buzzorn → Buzzrex → Buzzqueen
  • Biome-based type filtering — creatures now only spawn in biomes that fit their type (Dragon → rural/desert, Bug → forest/beach, etc.). Configurable via Config.BiomeTypeAllowed
  • 4 new languages — German (de), French (fr), Dutch (nl), Brazilian Portuguese (pt-BR). Turkish (tr) translation completed.
  • Creature HP system — creatures now take damage in Nexus combat, can faint at 0 HP
  • 3 new shop items for HP management
    • Potion ($100) — restores +20 HP
    • Super Potion ($250) — restores +50 HP
    • Revive ($200) — brings a fainted creature back at 50 HP
  • Custom map support — server owners can now plug in their own tile sets via Config.CustomMap

1 Like