The gun floats in the air s ometimes
Fun script, but changing the key bind in the config doesnât do anything and it doesnât show up in the keybinds list. It has to be done manually.
Edit: Proposed a change on the GitHub.
how do you get the item to be removed once you throw an item
its broken atm⌠hope they get it fixed⌠itâd be really popular!
did you fix this?
If you can tell me what framework and inventory you use, and what is happening, Iâll try to fix it!
qbcore, s_inventory⌠which basically is qb-inventory. When throwing the gun it doesnât disappear from inventory and you cant pickup what was just thrown.
is posibble to change keybind in config.lua file is not work for me ?
Once you do the update youâll need to rebind it once if you played before installing it.
will there be an ESX release???
Hi, i use ox inventory on my server and when i throw the weapon it floats in the air at the throw release point can you help?
Can you give advice?![]()
This looks amazing, is it compatible with lj-inventory and itâs okay on QBCore framework?
download ox_lib
Hi, good, I have a problem with the issue of players and trying to change the key to h but there are players who change it in key assignments and of course when you enter by default you have it to e, trying to change it to the h key but itâs Weird because there are players who do and others who donât. Could you help me with this error to put it yes or yes by default in the letter h to t

I donât think this is something Pickle can fix. At least, from my understanding, this issue has more to do with the model of the weapon/how it was made.
As far as I can tell, it works with all GTA 5 base weapons, but issues arise when you use custom models.
Is it possible to save the ammo count so that if the player picks the gun back up the ammo is still in it? As of now when I throw a weapon with say 100 bullets and I pick it back up it is set back to 0 bullets.
what inventory are you using?
Great resource! Very unique and Iâve loved using this in many servers that Iâve been in and developed in.