Help i cant pick up the weapons i use QB core And QB-inventory everything else works just that i cant pick up the weapons
Issue with the weaponâs collision (or lack of) model I think. Think itâs a fix you have to do with the gun itself rather than this resource.
Iâm glad so many are using this resource!
Amazing
Good script !!
Resource is ! How do I make the animation look more realistic? The current one looks kinda weird
same here!! PICKLE!!
Any idea why picking up items is not working? Please respond asap!!
Thank you!
- Daniel
Is your framework and inventory up to date?
Oxlib up to date?
Hey pickle, question.
im looking to add a chance to leave finger prints at the prop location
``` if math.random(1, 100) <= 80 and not QBCore.Functions.IsWearingGloves() then
TriggerServerEvent('evidence:server:CreateFingerDrop', plyCoords)
end ```
how would i pass the coords to the locations of the prop on floor?
Framework is 100% up to date. Ox Lib doesnât work for some reason. Even with the latest updates. (It works but 3-4 scripts say its out of date even when its literally the version that came out yesterday⌠go figure
Is debug mode supposed to be set to true? Great work!
When I throw my weapon it doesnât let me pick it up, do I need the OX-Inventory?
Love it very innovative, breaking barriers with new concepts dude!
i can throw the weapon but cant pick it back up any idea what ive done wrong ?
same here
When i die my weapon drops i can pick it back up. but when i try to throw my gun it wont let me throw it at all.
this script is incredible too bad it would be necessary to have the same style of script for the bag it falls into an item after death and the other players can pick it up it would be incredible
Is there a way to fix some weapons not being thrown and just sitting in place?