Super easy peasy here folks. Just purchase the resource from My Texbex and extract the folder named BlaineCountySignals into your resources folder. Add “start BlaineCountySignals” to your server.cfg and restart your server!
NOTE
If you try to run this in conjunction with other traffic light YMAPs there will be a conflict in the path files and the lights won’t be functional.
Most are easy. This one took quite a few hours to do with the traffic paths and whatnot. If it wasn’t for that @FAXES release, I wouldn’t have figured out how to make them functional.
Don’t be afraid to break stuff… All you have to do is close down the program without saving to be back at default. I can’t tell you how many “Oh shit!” moments were thwarted by that fact…lol
The thing is with this is they’re unrealistic, A city like Sandy Shores is run down and a piece of junk its meant to have a small population of people and not a lot of “cool” things.
lol I agree. If only they had crappy traffic lights modeled in the game…haha I really just wanted another reason to pull over civs if I’m being totally honest… Thanks for the feedback!
I have successfully deleted entities by making sure the ymap for that entity is included (which I expect they will be due to your traffic lights being there), and just hitting delete.
The issue is the LOD version often stays, so can look a bit jarring when speeding along and props just disappear.
I’m not even sure if the LODs are individual to each entity, or if they are created for all props in one ymap, which would make it hard to remove a specific one I guess.
Good work on the map though! Anything to try and control that crazy Sandy AI
You can move the stop signs under the map/remove them using codewalker, modifying the original ymap from the game, being sure you change the right DLC. You can find some more info in their discord.