Travel in garma
A breathtaking trip to garma !!
Not a simple teleportation! but a boat trip
This script contains:
-
1 A BOAT TRIP TO GUARMA
Possibility to configure it as you want! you want to have western music during the trip?
It’s possible ! you can enable or disable it -
2 A RUM DISTILLERY JOB
With a mini game to control the same fully configurable temperature
-
3 THE CONFIG
A job can be disabled or active
the possibility of using only the Travel or the distillery or both -
4 CODE CONFIG
Config = {}
Config.OneSync = true
-- if you use teleport to guarma
Config.UseTeleportGuarma = true
-- if you use Distillery Guarma
Config.UseDistilleryGuarma = true
-- if you use craft for item : rhum_base
Config.UseCraftDistiller = true
-- If you want to lock player controls while traveling
Config.UseLockControl = true
-- if you use effect moonshiner
Config.UseDistilleryEffect = false
-- If you want the black bars on the trip
Config.BlackBarCinematique = true
-- music in traveling ?
Config.Music = true
Config.SoundToGuarma = "guarma.mp3" -- Travel time 3.13
Config.SoundToStDenis = "saintdenis.mp3" -- Travel time 3.13
Config.VolumeSound = 0.05
--icon Dollard
Config.Concurency = "$"
-- Price voyage Stdenis > Guarma
Config.PriceForVoyageGuarma = 0.5
-- Price voyage Guarma > Stdenis
Config.PriceForVoyageStdenis = 0.5
-- Distiller
Config.Job = false
Config.JobName = "distiller"
Config.TimeWait = 280000
Config.Animation = {"mech_loco_m@generic@carry@moonshine@upright@transition", "pour"}
Config.PropsToAnimation = {"p_bottle003x"}
Config.EffectName = {"SCR_ADV_SOK", "scr_adv_sok_torchsmoke"}
Config.ItemNamePrepare = {"rhum_base"}
Config.ItemNameGiveFail = {"rum_2"}
Config.ItemNameGiveSuccess = {"rum_1"}
Config.ItemNameGiveSugar = {"sugar"}
Config.ItemNameBase_Rhum = {"base_rhum"}
Config.RemoveAmountSugar = 3
Config.GiveAmountBaseRhum = 3
Config.GiveAmountSugar = 10
-- If you want an item to be given away if the preparation is not good
Config.IsGiveFail = true
Config.TempFailGiveItem = math.random(5, 10)
-- Count give rhum
Config.TempSuccessGiveItem_XXX = 20 -- 3 stars
Config.TempSuccessGiveItem_XX = 15 -- 2 stars
Config.TempSuccessGiveItem_X = 10 -- 1 star
Config.Blips = {
-- https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/textures/blips_mp
{coords = vector3(2787.586181640625, -1495.115478515625, 42.76195526123047), blipsHash = -1018164873, Name = "Port de Saint Denis"}, -- PortStDenis
{coords = vector3(1267.03, -6852.97, 43.31), blipsHash = -1018164873, Name = "Port de Guarma"}, -- PortGuarma
{coords = vector3(1405.4735107421875, -6955.30712890625, 63.09122467041016), blipsHash = -1988105196, Name = "Recolte de sucre"}, -- RecoltSugar
{coords = vector3(1507.4678955078125, -7095.7861328125, 76.19973754882812), blipsHash = 2017085833, Name = "Traitement de sucre"}, -- PrepareBase_Rhum
{coords = vector3(1489.5467529296875, -7153.01904296875, 72.43838500976562), blipsHash = 187984275, Name = "Rhumerie"}, -- PosRum
{coords = vector3(1477.323486328125, -7161.2529296875, 72.42591094970703), blipsHash = 1654787099, Name = "Four"}, -- Postemp
}
Config.Prompt = {
[1] = {text = "Rhum"},
[2] = {text = "Remplir de base rhum"},
[3] = {text = "Controler la temperature"},
-- TeleportGuarma
[10] = {text = "Voyager vers Guarma"},
[11] = {text = "Voyager vers Saint Denis"},
[12] = {text = "Voyage"},
-- Recolt Props
[14] = {text = "Recolté du sucre"},
[15] = {text = "Traiment du sucre"},
[16] = {text = "Sucre"},
[17] = {text = "Traitement"},
}
Config.PortStDenis = {
{coords = vector3(2787.586181640625, -1495.115478515625, 42.76195526123047)},
}
Config.PortGuarma = {
{coords = vector3(1267.03, -6852.97, 43.31)},
}
Config.Distance = {
boatStDenis = 1.0,
boatGuarma = 1.0,
distilleryAdd = 1.0,
distilleryTemp = 1.0,
distilleryRecolt = 1.0,
distilleryPrepareBase_Rhum = 1.0
}
Config.RecoltSugar = {
{coords = vector3(1405.4735107421875, -6955.30712890625, 63.09122467041016)},
}
Config.PrepareBase_Rhum = {
{coords = vector3(1507.4678955078125, -7095.7861328125, 76.19973754882812)},
}
Config.PosRum = {
{coords = vector3(1489.5467529296875, -7153.01904296875, 72.43838500976562)},
}
Config.Postemp = {
{coords = vector3(1477.323486328125, -7161.2529296875, 72.42591094970703)},
}
Config.Notif = {
[1] = {text = "Temps restant: "},
[2] = {text = "[ESPACE] Pour terminer le processus"},
[3] = {text = "[ESPACE] Pour lancer des actions"},
[4] = {text = "Maintenez la température au bon niveau pour créer du rhum"},
[5] = {text = "La préparation à surchauffée !"},
[6] = {text = "Vous n'avez pas de préparation pour faire du rhum"},
[7] = {text = "Tu as fait 20 de Rhum"},
[8] = {text = "Tu as fait 18 de Rhum"},
[9] = {text = "Tu as fait 15 de Rhum"},
[13] = {text = "Vous n'avez pas assez d'argent", time = 5000},
[10] = {text = "Vous n'avez pas assez de sucre pour faire de la base de rhum"},
[11] = {text = "Preparation en cours"}
}
Config.VehicleToGuarma = {
[1] = {Ped = "A_M_M_DELIVERYTRAVELERS_COOL_01"},
[2] = {Vehicle = "horseBoat"},
[3] = {boatSpawnStdenis = vector3(2872.25244140625, -1528.7435302734375, 40.221099853515625), heading = 298.37},
[4] = {boatGoToGuarma = vector3(3327.806884765625, -1107.585205078125, 40.26398086547851)},
[5] = {boatInGuarma = vector3(1042.466552734375, -6603.46240234375, 40.302696228027344), headingGuarma = 208.81},
[6] = {boatInToGuarma = vector3(1254.7379150390625, -6846.45703125, 39.93758392333984)},
[7] = {TeleportToGuarma = vector3(1267.03, -6852.97, 43.31)}
}
-- TeleportStDenis
Config.VehicleToStDenis = {
[1] = {Ped = "A_M_M_DELIVERYTRAVELERS_COOL_01"},
[2] = {Vehicle = "horseBoat"},
[3] = {boatSpawnGuarma = vector3(1243.52978515625, -6857.07861328125, 40.14507293701172), heading = 36.85},
[4] = {boatGoToStDenis = vector3(1061.169921875, -6630.15625, 40.07622528076172)},
[5] = {boatInStDenis = vector3(3327.806884765625, -1107.585205078125, 40.26398086547851), headingStDenis = 131.02},
[6] = {boatInToStDenis = vector3(2872.25244140625, -1528.7435302734375, 40.221099853515625)},
[7] = {TeleportToStDenis = vector3(2805.40869140625, -1458.469970703125, 43.30545425415039)}
}
Code accessible | No |
Subscription based | No |
Lines | 262 |
Requirements | VORP - RedEM:RP - Gum |
Support | Yes |