nss_damage_control
VORP
DESCRIPTION
Have you always dreamed that gun fights would be a bit more exciting? That a headshot wouldn’t immediately put an end to the fun? Make battles more interesting now!
nss_damage_control by Night Shift Studio is a versatile solution for server administrators: It allows detailed customization of the damage inflicted on players or NPCs and offers the option to enable or disable headshots.
A special feature of the script is the optional damage reduction based on distance. This feature allows for a gradual reduction in damage depending on the distance to the target, which is particularly useful for games with gun fights.
Furthermore, users of the script can configure the damage and headshot control for each weapon individually, allowing for deep gameplay customization. Another benefit of this approach is the impact on game economy - for example, reducing damage could result in players needing more ammunition.
FEATURES
- Control the damage amount done to players or NPCs.
- Control if headshots can be done to players or NPCs.
- Optional: Use range related gradient damage reduction.
- Optional: Define damage and headshot control for each weapon individually.
- Tip: If players do the half damage then they need the double amount of bullets which helps your economy.
- Never miss updates again: Automatic version check included.
- Know how it works: Everything is documented in detail in the README.md and commented in the demo.config.lua file
DEPENDENCIES
Vorp Framework
nss_libs
SUPPORT & INFO
This script is encrypted.
The price of the product will increase the more features are added.
Pay on → Tebex
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nss_damage_control
Code is accessible | No |
Lines (approximately) | 500+ |
Requirements | VORP |
Support | Yes |