[PAID/VORP] NOIA PLAGUE - The Ultimate Disease System for RedM

Noia Plague - The Ultimate Disease System for RedM

Transform your RedM server with Noia Plague, a comprehensive disease system that combines realism, customization, and immersion. Deliver unique challenges to players with persistent infections, configurable symptoms, and exclusive visual effects that elevate the survival experience.


What Makes Noia Plague Special?

:microbe: Diseases Transmitted Through Realistic Interactions:

  • Rabies: Contracted through bites from infected wolves.
  • Trichinella: Acquired by being bitten by infected pumas, bears, or lions.
  • Influenza: Highly contagious flu in infected zones without protection.
  • Snake Bites and Food Poisoning: From deadly venom to spoiled food, each threat presents a unique challenge.

:memo: Persistent Diseases in the Database:

  • Infection progress is saved.
  • Relogging without curing doesn’t stop the symptoms: Players will continue experiencing effects until treated.

:performing_arts: Customizable Mask Protection:

  • Choose any mask model to protect players from the flu and other danger zones.

:stopwatch: Configurable Symptoms:

  • Control the time it takes for symptoms to appear, creating a personalized and challenging experience.

:movie_camera: Exclusive Animations and Visual Effects:

  • Each disease has unique animations and visual effects, enhancing gameplay immersion.

:apple: Food Poisoning System:

  • Foods can spoil, and consuming expired items results in severe symptoms like health loss and blurred vision.

Key Features of Noia Plague

:one: Automatic and Immersive Infection:

  • Diseases are contracted through bites, entering infected zones without protection, or other customizable events.

:two: Specific Cures for Each Disease:

  • Use items like flu medicine, vaccines, antidotes, and medical solutions to treat infections.

:three: Configurable Contamination Zones:

  • Add areas on the map with infection risks, adjusting coordinates and radius to fit your server’s needs.

:four: Dynamic Health with Progressive Symptoms:

  • Health reduction, distorted vision, and other effects intensify until the player is cured.

:five: Persistent Diseases:

  • Even after disconnecting, the infection state is saved, ensuring continuity and realism.

:six: Discord Integration:

  • Automatic notifications about contamination events and cures on the server.

How Do the Diseases Work?

  • Rabies:

    • Transmitted by infected wolves. Symptoms include hallucinations, weakness, and specific animations.
  • Trichinella:

    • Contracted by being bitten by pumas, bears, or lions. Symptoms include gradual health decline and blurred vision.
  • Influenza (Flu):

    • Acquired by entering infected zones without a mask.
    • Symptoms include fever, weakness, impaired vision, and continuous health loss. Use flu medicine to recover.
  • Snake Bite:

    • Lethal venom that causes severe damage. Use an antidote in time to avoid death.
  • Food Poisoning:

    • Consuming spoiled food results in effects like dizziness and health loss.

:video_game: For Players: Face realistic challenges and fight for survival.
:gear: For Administrators: Control every detail, from cure items to infection zones and notifications.

COMING SOON WITH THIS SCRIPT: Waterborne disease, explosive and weapon-borne disease!

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Noia Plague - Transforming RedM into an immersive survival experience!

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|-------------------------------------|----------------------------|
| Code is accessible | No
| Subscription-based | No
| Lines (approximately) | 3000 aprox
| Requirements | vorp_core & SQL
| Support | Yes

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