SynVehicleRealism
Adds much needed realism to the driving of GTAV
Car Crashes
No more insane antics in vehicles at high speeds. Adds a balanced
mix of effects and debuffs to keep the GTA feel while also adding
that much needed realism.
Blackouts .
Sound Fx.
Chance to pop tire upon crash.
Damages engine and Petrol Tank depending on crash location.
Motorcycles
Completely changes how motorcycles function in GTA. This is the most
advanced, tested, and Immersive riding experience available. Sport Bikes
finally feel like sport bikes, riding is challenging, at times risky, but
all the more rewarding.
Bikes Can Lose Traction “Fish Tail”
Terrain Affects Bikes And Loose Or Unstable Ground Can Make You Fall
Weather Affects Bikes And Can Make You Fall.
Limits Ramping and Off-roading Ability Based On Bike Type
Configurable Whitelist for Bike Debuffs
Complex Fall Generations Based On Every Testable State of the bike
Speed, Terrain, Aggressive Driving Maneuvers.
No Flipping Cars In Air
An Optimized anti air maneuvering system.
No Rolling Vehicles Over If Flipped.
Configurable Whitelist Vehicles.
Getting Stuck
Vehicles unsuited for certain terrains can become stuck.
Flat Tires
Random Flat Tires.
Taking non-off-road vehicles off-road increases chances of popping a tire.
Vehicle Fire-Explosions
Reduces the rate of vehicle fires causing the car to explode. Cars
usually don’t explode when they are on fire. Stopping the explosion
adds RP and allows mechanics to service vehicles instead of them
being unsalvageable.
Seat Belt System
Optional Seat Belt System, Animations for seatbelt on and off. Much better flying out of car animations aswell looks fluid,
Really love this script brings your server to new levels, i had searched hours for a script like this and I found it i highly recommend this script, well done!!
Brings a lot of realism to your server! Creates more opportunity for car chases, and mechanics. No more can you carelessly crash into objects and other cars. Finally bad driving has consequences. I met my current GF at Pillbox after dumping my Ninja zx10r in Paleto trying to escape the Police. Get it today!
Yea, So I used Realistic Vehicle Damage way back in the day. I always felt it to be inconsistent. This script takes a different approach. Instead of cars constantly breaking down when you barely touch something, This script enforces vehicle RP by giving repercussions for bad/unrealistic driving. But it also adds dynamic features like motorcycle handling, Which checks the state of the bike at all times “lean angle, steering input, brake force, acceleration amount” and uses that to see if you should have a chance to fall off your bike given road conditions.
ya ive been looking for something new, super bad! So this seems what i am looking for, just wanted to ensure peoples cars will still break down like what we have previously used
Does this damage health parts of a vehicle? So in return needing a mechanic to fix?
EDIT swooped anyways, but noticed there isnt anything on the config like stated to prevent vehicles vehicles from rolling over on their top if flipped over in crash? Maybe, just misunderstood is that just gonna be in the client and not an option?
Hey Sorry For delay, Config.StopPlayersRotatingVehicleInTheAir this is the config option for both rolling over and in Air maneuvering. If you would like independent options for them I can add no problem! Now this only works for Player Input rolling, If what you mean is you would like cars to flip more often onto their roofs that is a different thing I would need to add, But I would still be down to add it. Thank you for your purchase!
Ah then yes that’s how it works! I used to play a lot of cop rp, and It was always immersion breaking when a crim flips mid chase and then just magically rights their car instead of starting to run.