[PAID] SynVehicleRealism

buying the script now, thank you :slight_smile:

1 Like

Seatbelt work very well (we dont get passengers just flying out bc of desync which is amazing), my only critic would be we can’t choose what vehicle do or don’t have seatbelts (like motorbikes or bmx bikes).

Hey thanks for bringing up, Ill push an update to fix tomorrow!

Is the script working?

Works great^ v3 coming soon aswell!

When will the v3 version be ready for release

It’s posted <3

Hey entarukun, I’ve installed the script however it doesn’t appear to work, I’m playing standalone and I’ve installed it correctly as far as I’m aware.

This is the error code im getting in the F8 console

MainThrd/ ^1SCRIPT ERROR: @SynVehicleRealism/client/manual_shift.lua:177: attempt to index a nil value (global ‘VehicleData’)^7
[ 240954] [b3095_GTAProce] MainThrd/ ^3> fn^7 (^5@SynVehicleRealism/client/manual_shift.lua^7:177)
[ 240954] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @SynVehicleRealism/client/seatbelt.lua:137: attempt to index a nil value (global ‘VehicleData’)^7
[ 240954] [b3095_GTAProce] MainThrd/ ^3> fn^7 (^5@SynVehicleRealism/client/seatbelt.lua^7:137)
[ 240954] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @SynVehicleRealism/client/slipstream.lua:296: attempt to index a nil value (global ‘VehicleData’)^7
[ 240954] [b3095_GTAProce] MainThrd/ ^3> fn^7 (^5@SynVehicleRealism/client/slipstream.lua^7:296)
[ 241032] [b3095_GTAProce] MainThrd/ Script initialization finished.
[ 241110] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @SynVehicleRealism/client/hydraulics.lua:111: attempt to index a nil value (global ‘VehicleData’)^7
[ 241110] [b3095_GTAProce] MainThrd/ ^3> fn^7 (^5@SynVehicleRealism/client/hydraulics.lua^7:111)
[ 241485] [b3095_GTAProce] MainThrd/ Returning device Speakers (RIG-800PRO HS) for GUID {14980EFC-CCC3-47AA-A797-D68331D0F081}
[ 241954] [b3095_GTAProce] MainThrd/ [Wraith ARS 2X]: Attempting to load saved UI settings data.
[ 241954] [b3095_GTAProce] MainThrd/ [Wraith ARS 2X]: Saved UI settings data loaded!
[ 241954] [b3095_GTAProce] MainThrd/ [Wraith ARS 2X]: Attempting to load saved operator menu data.
[ 241954] [b3095_GTAProce] MainThrd/ [Wraith ARS 2X]: Saved operator menu data loaded!
[ 242500] [b3095_GTAProce] [Mumble] Audio Input/ Returning device Microphone (Blue Snowball ) for GUID {7B378CE0-3049-4708-82F2-6A886D398D8B}
[ 242516] [b3095_GTAProce] [Mumble] Audio Input/ MumbleAudioInput::InitializeAudioDevice: Initialized audio capture device.
[ 242735] [b3095_GTAProce] MainThrd/ Connecting to mumble, setting targets.
[ 243000] [b3095_GTAProce] MainThrd/ Finished connection logic
[ 247954] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @SynVehicleRealism/client/seatbelt.lua:39: attempt to index a nil value (global ‘VehicleData’)^7
[ 247954] [b3095_GTAProce] MainThrd/ ^3> fn^7 (^5@SynVehicleRealism/client/seatbelt.lua^7:39)
[ 252657] [b3095_GTAProce] MainThrd/ Requested synchronization…
[ 256188] [b3095_GTAProce] MainThrd/ Requested synchronization…
[ 259797] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @SynVehicleRealism/client/drift.lua:35: attempt to index a nil value (global ‘AllChecks’)^7
[ 259797] [b3095_GTAProce] MainThrd/ ^3> ref^7 (^5@SynVehicleRealism/client/drift.lua^7:35)
[ 262047] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @SynVehicleRealism/client/drift.lua:35: attempt to index a nil value (global ‘AllChecks’)^7
[ 262047] [b3095_GTAProce] MainThrd/ ^3> ref^7 (^5@SynVehicleRealism/client/drift.lua^7:35)
[ 264860] [b3095_GTAProce] MainThrd/ [vMenu] [ERROR] Saving failed because the provided save name~r~ ~s~is invalid.
[ 264860] [b3095_GTAProce] MainThrd/ [vMenu] [ERROR] Could not save your current ped, does that save name already exist?
[ 265875] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @SynVehicleRealism/client/drift.lua:35: attempt to index a nil value (global ‘AllChecks’)^7
[ 265875] [b3095_GTAProce] MainThrd/ ^3> ref^7 (^5@SynVehicleRealism/client/drift.lua^7:35)
[ 271750] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_16_0.ybn.
[ 271750] [b3095_GTAProce] ResourcePlacementThr/ This asset is INVALID, but we’ve fixed it for this load. Please fix the exporter used to export it.
[ 271750] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 64095, when there are only 2238 vertices.
[ 271750] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_16_0.ybn.
[ 271750] [b3095_GTAProce] ResourcePlacementThr/ This asset is INVALID, but we’ve fixed it for this load. Please fix the exporter used to export it.
[ 271750] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1409, when there are only 1073 vertices.
[ 271750] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_16_0.ybn.
[ 271750] [b3095_GTAProce] ResourcePlacementThr/ This asset is INVALID, but we’ve fixed it for this load. Please fix the exporter used to export it.
[ 271750] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64991, when there are only 1768 vertices.
[ 271750] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_16_0.ybn.
[ 271750] [b3095_GTAProce] ResourcePlacementThr/ This asset is INVALID, but we’ve fixed it for this load. Please fix the exporter used to export it.
[ 271750] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 2020, when there are only 1039 vertices.
[ 271782] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_sheriff2.ybn.
[ 271782] [b3095_GTAProce] ResourcePlacementThr/ This asset is INVALID, but we’ve fixed it for this load. Please fix the exporter used to export it.
[ 271782] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 26 edge reference is invalid. It leads to vertex 616, when there are only 616 vertices.
[ 271782] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_sheriff_hp.ybn.
[ 271782] [b3095_GTAProce] ResourcePlacementThr/ This asset is INVALID, but we’ve fixed it for this load. Please fix the exporter used to export it.
[ 271782] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 65329, when there are only 4196 vertices.
[ 271782] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_16_4.ybn.
[ 271782] [b3095_GTAProce] ResourcePlacementThr/ This asset is INVALID, but we’ve fixed it for this load. Please fix the exporter used to export it.
[ 271782] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 64243, when there are only 7399 vertices.
[ 271782] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_16_4.ybn.
[ 271782] [b3095_GTAProce] ResourcePlacementThr/ This asset is INVALID, but we’ve fixed it for this load. Please fix the exporter used to export it.
[ 271782] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63287, when there are only 1675 vertices.
[ 271782] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_16_4.ybn.
[ 271782] [b3095_GTAProce] ResourcePlacementThr/ This asset is INVALID, but we’ve fixed it for this load. Please fix the exporter used to export it.
[ 271782] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 13 edge reference is invalid. It leads to vertex 65524, when there are only 611 vertices.
[ 274500] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @SynVehicleRealism/client/drift.lua:35: attempt to index a nil value (global ‘AllChecks’)^7
[ 274500] [b3095_GTAProce] MainThrd/ ^3> ref^7 (^5@SynVehicleRealism/client/drift.lua^7:35)
[ 277969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_heist_flag03.ydr.
[ 277969] [b3095_GTAProce] ResourcePlacementThr/ This asset is INVALID, but we’ve fixed it for this load. Please fix the exporter used to export it.
[ 277969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 15, when there are only 8 vertices.
[ 278079] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_heist_corridor02_desk.ydr.
[ 278079] [b3095_GTAProce] ResourcePlacementThr/ This asset is INVALID, but we’ve fixed it for this load. Please fix the exporter used to export it.
[ 278079] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65455, when there are only 80 vertices.
[ 284266] [b3095_GTAProce] ResourcePlacementThr/ ^3Warning: Texture script_rt_dials_race (in txd valorcharger.ytd) was set to a compressed texture format, but ‘script_rt’ textures should always be uncompressed.
[ 284266] [b3095_GTAProce] ResourcePlacementThr/ This file was likely processed by a bad tool. To improve load performance and reduce the risk of it crashing, fix or update the tool used.^7
[ 481454] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hics1_01_5.ybn.
[ 481454] [b3095_GTAProce] ResourcePlacementThr/ This asset is INVALID, but we’ve fixed it for this load. Please fix the exporter used to export it.
[ 481454] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 181 edge reference is invalid. It leads to vertex 64783, when there are only 6682 vertices.
[ 481454] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hics1_01_5.ybn.
[ 481454] [b3095_GTAProce] ResourcePlacementThr/ This asset is INVALID, but we’ve fixed it for this load. Please fix the exporter used to export it.
[ 481454] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 603 edge reference is invalid. It leads to vertex 1828, when there are only 1824 vertices.
[ 707016] [b3095_GTAProce] MainThrd/ OnConnectionProgress: Downloading content manifest…
[ 707391] [b3095_GTAProce] UV loop: httpClient/ Required resources: SynVehicleRealism
[ 707391] [b3095_GTAProce] MainThrd/ OnConnectionProgress: Loading content manifest…
[ 707422] [b3095_GTAProce] MainThrd/ Creating script environments for SynVehicleRealism
[ 707422] [b3095_GTAProce] MainThrd/ Failed to verify protected resource SynVehicleRealism
[ 707422] [b3095_GTAProce] MainThrd/ Failed to verify protected resource SynVehicleRealism
[ 707422] [b3095_GTAProce] MainThrd/ Error parsing script @SynVehicleRealism/client/client.lua in resource SynVehicleRealism: @SynVehicleRealism/client/client.lua:1: syntax error near ‘<\1>’
[ 707422] [b3095_GTAProce] MainThrd/ Failed to load script client/client.lua.
[ 707438] [b3095_GTAProce] MainThrd/ OnConnectionProgress: Mounted SynVehicleRealism (1 of 1)
[ 707438] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @SynVehicleRealism/client/manual_shift.lua:177: attempt to index a nil value (global ‘VehicleData’)^7
[ 707438] [b3095_GTAProce] MainThrd/ ^3> fn^7 (^5@SynVehicleRealism/client/manual_shift.lua^7:177)
[ 707438] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @SynVehicleRealism/client/seatbelt.lua:137: attempt to index a nil value (global ‘VehicleData’)^7
[ 707454] [b3095_GTAProce] MainThrd/ ^3> fn^7 (^5@SynVehicleRealism/client/seatbelt.lua^7:137)
[ 707454] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @SynVehicleRealism/client/slipstream.lua:296: attempt to index a nil value (global ‘VehicleData’)^7
[ 707454] [b3095_GTAProce] MainThrd/ ^3> fn^7 (^5@SynVehicleRealism/client/slipstream.lua^7:296)
[ 707469] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @SynVehicleRealism/client/hydraulics.lua:111: attempt to index a nil value (global ‘VehicleData’)^7
[ 707469] [b3095_GTAProce] MainThrd/ ^3> fn^7 (^5@SynVehicleRealism/client/hydraulics.lua^7:111)
[ 714454] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @SynVehicleRealism/client/seatbelt.lua:39: attempt to index a nil value (global ‘VehicleData’)^7
[ 714454] [b3095_GTAProce] MainThrd/ ^3> fn^7 (^5@SynVehicleRealism/client/seatbelt.lua^7:39)

Thank you for your support! Make sure you are not in a vehicle upon starting or refreshing the script^. If the issue persists or for further help please join proper support channels [Tebex > discord].