[PAID][STANDALONE] Bablo Animation Menu 3.2

Bablo Animations — Advanced Animation Menu

The Animation Menu is a lightweight and intuitive tool designed to enhance your FiveM server by providing players with a quick and easy way to access and perform various animations. The menu is designed with simplicity in mind, ensuring a smooth and user-friendly experience.

Watch the preview!

Purchase now at TEBEX (20€ + VAT)

Documentation

:sparkles: Core Features

:performing_arts: Massive Animation System

  • 6000+ animations (constantly updated)
  • Supports solo, shared, and group animations
  • Works on all frameworks (ESX, QBCore, Qbox, standalone)
  • /e command with autocomplete suggestions
  • Upper-body only animations
  • Animation speed control (per animation + global)

:video_game: Controls & Accessibility

  • Radial Emote Wheel for instant access to favorites
  • Fully customizable player keybind system
  • Bind animations, cancel, and menu to any key
  • Focus Mode (ALT) for free camera movement
  • Optional Freelook toggle
  • Configurable usage inside vehicles

:busts_in_silhouette: Group & Shared Animations

  • Create animation groups with friends
  • Fully synced group animations
  • Select target player (no random selection)
  • Configurable:
    • Accept request or auto-play
    • Restrict by group (admin, VIP, etc.)
  • Smart filtering:
    • Dead / cuffed / noclip players excluded

:hammer_and_wrench: Animation Creator Suite

  • Create & edit animations live in-game
  • Supports:
    • Props
    • PTFX (particle effects)
    • Positioning & rotation
  • Works with solo & shared animations
  • Import and modify existing animations
  • Built for both developers and content creators

:round_pushpin: Advanced Positioning (/animpos)

  • Precisely position animations in the world
  • 180° rotation support
  • Real-time adjustment controls
  • Natural walk-to-position system (no teleport)
  • Collision & height checks included
  • Fully synced for all players

:chair: Interaction System (Sit Anywhere)

  • Sit on any chair or prop
  • Supports:
    • ox_target
    • qb-target
    • Custom interaction systems
  • Configurable UI (ox_lib or custom)

:artist_palette: UI & User Experience

  • Clean, modern fully redesigned UI
  • GIF / WEBP previews on hover
  • Performance mode (disable previews)
  • Custom preview support
  • Menu remembers:
    • Last category
    • Scroll position
    • Search input
  • Adjustable:
    • Menu size
    • Colors
    • Background style (transparent/solid)

:musical_note: Music & Effects

  • Add music to any animation
  • Supports:
    • YouTube links
    • Local files via xsound
  • Synced audio for nearby players
  • Built-in PTFX (particle effects) support

:gear: Advanced Configuration

  • Fully translatable
  • Animation restrictions:
    • Jobs
    • Groups
    • On foot / in vehicle
  • Hide animations from UI
  • Server-side prop spawning (optional)
  • Full control via config & framework hooks

:electric_plug: Developer Features

  • Custom framework hooks:
    • canOpenMenu
    • canPlayAnimation
    • onPlayAnimation
    • onCancelAnimation
    • canBeInvitedToGroup
  • Exports:
    • isCrouched
    • isProne
  • Compatible with:
    • dpemotes
    • rpemotes
  • Logging:
    • Discord Webhooks
    • FiveManage

:high_voltage: Performance & Stability

  • Optimized for low resource usage
  • Performance mode for low-end PCs
  • Improved caching system (favorites, UI state)
  • Secure server-side validation & anti-exploit protections
  • Fully compatible with latest FiveM updates (Lua OAL)

:package: Requirements

  • ox_lib
  • Works with any framework

:speech_balloon: Summary

This is not just an animation menu — it’s a complete animation system with:

  • Creator tools
  • Advanced syncing
  • Deep customization
  • Modern UI
  • High performance

Perfect for serious RP servers that want the best animation experience available.

Requirements

  • ox lib
  • Supports all frameworks
Code is accessible Config & Editable files
Subscription-based No
Lines (approximately) ~14,000 (including non-accessible)
Requirements oxlib
Support Yes
8 Likes

well done.

1 Like

How can emotes be added , if we have dpemotes/rpemotes is it the same way to add them into here ?
Can you also use /e emote and that?
Also a nice feature , i would like to see is a share emote where you can sync multi people meaning , if they are in the group , the leader of the group , would do say dance silly and all in the group would do it at the same time and synced?
Does it save walk styles?
To open the emote menu is it keybind?
Also last question if other scripts use emotes from rp/dp emotes , will this work without exports or will they all need to be changed as a lot of script that use it are encoded and can not get to that code?

Hello to answer your questions the animation list is opened and can be edited its made to look similar for easy integration of adding new animations.

/e command does exist works with any animation.

Walkingstyle/expression and gun styles are saved

Open and cancel animation are keybinds but you can toggle of so open is isnt a keybind if you just for example want to use the export to open.

Great idea for group animations will look into it:)

If a script is escrowed and using dpemotes/rpemotes export and cant be edited im working on a fix for just that and i can ofcourse help if such an issue would occure

Hows this part coming along?

Yes there is if you need help just make a ticket :slight_smile:

Hey, Can you please fix this so when people have more than 1 character the walk style isn’t copied over to everyone else. Having a female walkstyle then switch to a male character is not great. Maybe use SQL for this ? Or better KVP handling for frameworks.

2 Likes

Hello thank you for the tip that will be fixed :slight_smile: tomorrow

Is there chance for a future update for an all white character model in the animation preview rather than one with the brand logo on the chest? I’ve been looking for a nice animation menu like this but they all looked silly with Michael or some random ped/default freemode ped in the gif so I got excited when I first saw this but the logo turned me away.

Unfortunately, no. The logo is there for a reason—I don’t want people to steal the GIFs. However, I’ve adjusted it so that the logo on the preview peds isn’t too noticeable in terms of quality, so your regular players won’t mind. :slightly_smiling_face:

Could there be a way specifically the script for us to make and record our own gifs within it? For example choosing our own model and making previews for any new anims server owners add?

I’m looking at a better way to create GIFs since my current method isn’t very efficient, so I’m still working on it! :slightly_smiling_face:

I look forward to that! If don’t acquire a different script during the wait, you’ve got my purchase!

1 Like

Any update? : )

Nothing pushed yet you can keep up to date in my discord about news :slight_smile: . You can find it on my store

1 Like

Hello, please tell me how to make sure that only admins can open this animation menu on the server. The determination of the admin player or not through the database should be

Hello join our discord you can find it on our tebex store https://www.babloresources.com/
and create a ticket so i can help you :smile:

Amazing Emote Menu really nice.
Would be nice to get an performance update client wise but otherwise its perfekt.

1 Like

Hey Bablo! Any update on this? Really would love to buy just waiting on the model change to not
have the logo everywhere

Checking back on this to be able to make own gifs or new method without logo model