[PAID] [STANDALONE] Anti Lag

Anti Lag System
Tired of laggy players into your server? Here’s a resource that detects if a player is lagging. Player is having low frame rate? High Ping? High Packet Loss? Network Disconnection Abuse? We have that solution for you! With customizable configurations and automation for your server needs!

Features:

  • Packet Loss Detection
    • Enable/disable packet loss monitoring.
    • Configurable averaging window to smooth out spikes.
    • Set custom thresholds (%) for warnings and player freezing actions.
    • Adjustable cooldown period between warnings.
  • Ping (Latency) Detection
    • Enable/disable ping monitoring.
    • Configurable averaging window for ping stability.
    • Set custom thresholds (ms) for warnings and player freezing actions.
    • Adjustable cooldown period between warnings.
  • Client FPS Detection
    • Enable/disable client-side FPS monitoring.
    • Configurable averaging window for FPS stability.
    • Set custom thresholds (FPS) for warnings and player freezing actions.
    • Adjustable cooldown period between warnings.
  • Dynamic Update Rate
    • Check interval automatically adjusts based on server population for optimal performance.
    • Fully configurable player count thresholds and intervals.
  • Grafana/InfluxDB Integration
    • Optionally send detailed network and performance metrics (packet loss, ping, FPS, etc.) to your InfluxDB server.
    • Enable/disable logging and configure your InfluxDB endpoint.
  • Highly Configurable
    • Fine-tune all thresholds, time windows, and features via the detailed configuration file.

Dependency

  • Requires ox_lib.
  • Standalone script. Can be integrated with any framework (ESX/QB/OX).

Showcase Video: https://www.youtube.com/watch?v=oN06LZyklHs
Documentation/Guide: https://docs.crispyhq.dev/category/crispy_antilag/
Tebex: https://tebex.crispyhq.dev/package/antilag
Screenshots:

Code is accessible Partial
Subscription-based No
Lines (approximately) ~600
Requirements ox_lib
Support Yes
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